/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #include "bvh/bvh.h" #include "device/device.h" #include "scene/attribute.h" #include "scene/camera.h" #include "scene/geometry.h" #include "scene/hair.h" #include "scene/light.h" #include "scene/mesh.h" #include "scene/object.h" #include "scene/osl.h" #include "scene/pointcloud.h" #include "scene/scene.h" #include "scene/shader.h" #include "scene/shader_nodes.h" #include "util/progress.h" CCL_NAMESPACE_BEGIN void GeometryManager::device_update_mesh(Device * /*unused*/, DeviceScene *dscene, Scene *scene, Progress &progress) { /* Count. */ size_t tri_size = 0; size_t curve_size = 0; size_t curve_segment_size = 0; size_t point_size = 0; for (Geometry *geom : scene->geometry) { if (geom->is_mesh() || geom->is_volume()) { Mesh *mesh = static_cast(geom); tri_size += mesh->num_triangles(); } else if (geom->is_hair()) { Hair *hair = static_cast(geom); curve_size += hair->num_curves(); curve_segment_size += hair->num_segments(); } else if (geom->is_pointcloud()) { PointCloud *pointcloud = static_cast(geom); point_size += pointcloud->num_points(); } } /* Fill in all the arrays. */ if (tri_size != 0) { progress.set_status("Updating Mesh", "Computing normals"); uint *tri_shader = dscene->tri_shader.alloc(tri_size); packed_uint3 *tri_vindex = dscene->tri_vindex.alloc(tri_size); const bool copy_all_data = dscene->tri_shader.need_realloc() || dscene->tri_vindex.need_realloc(); for (Geometry *geom : scene->geometry) { if (geom->is_mesh() || geom->is_volume()) { Mesh *mesh = static_cast(geom); if (mesh->shader_is_modified() || mesh->smooth_is_modified() || mesh->triangles_is_modified() || copy_all_data) { mesh->pack_shaders(scene, &tri_shader[mesh->prim_offset]); } if (mesh->triangles_is_modified() || copy_all_data) { mesh->pack_triangles(&tri_vindex[mesh->prim_offset]); } if (progress.get_cancel()) { return; } } } /* vertex coordinates */ progress.set_status("Updating Mesh", "Copying Mesh to device"); dscene->tri_shader.copy_to_device_if_modified(); dscene->tri_vindex.copy_to_device_if_modified(); } if (curve_segment_size != 0) { progress.set_status("Updating Mesh", "Copying Curves to device"); KernelCurve *curves = dscene->curves.alloc(curve_size); KernelCurveSegment *curve_segments = dscene->curve_segments.alloc(curve_segment_size); const bool copy_all_data = dscene->curves.need_realloc() || dscene->curve_segments.need_realloc(); for (Geometry *geom : scene->geometry) { if (geom->is_hair()) { Hair *hair = static_cast(geom); const bool curve_data_modified = hair->curve_shader_is_modified() || hair->curve_first_key_is_modified(); if (!curve_data_modified && !copy_all_data) { continue; } hair->pack_curves( scene, &curves[hair->prim_offset], &curve_segments[hair->curve_segment_offset]); if (progress.get_cancel()) { return; } } } dscene->curves.copy_to_device_if_modified(); dscene->curve_segments.copy_to_device_if_modified(); } if (point_size != 0) { progress.set_status("Updating Mesh", "Copying Point clouds to device"); uint *points_shader = dscene->points_shader.alloc(point_size); for (Geometry *geom : scene->geometry) { if (geom->is_pointcloud()) { PointCloud *pointcloud = static_cast(geom); pointcloud->pack(scene, &points_shader[pointcloud->prim_offset]); if (progress.get_cancel()) { return; } } } dscene->points_shader.copy_to_device(); } } CCL_NAMESPACE_END