/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN /* Checker */ ccl_device float svm_checker(float3 p) { /* avoid precision issues on unit coordinates */ p.x = (p.x + 0.000001f) * 0.999999f; p.y = (p.y + 0.000001f) * 0.999999f; p.z = (p.z + 0.000001f) * 0.999999f; const int xi = abs(float_to_int(floorf(p.x))); const int yi = abs(float_to_int(floorf(p.y))); const int zi = abs(float_to_int(floorf(p.z))); return ((xi % 2 == yi % 2) == (zi % 2)) ? 1.0f : 0.0f; } ccl_device_noinline void svm_node_tex_checker( ccl_private float *ccl_restrict stack, const ccl_global SVMNodeTexChecker &ccl_restrict node) { const float3 co = stack_load_float3(stack, node.co); const float3 color1 = stack_load(stack, node.color1); const float3 color2 = stack_load(stack, node.color2); const float scale = stack_load(stack, node.scale); const float f = svm_checker(co * scale); if (stack_valid(node.color_offset)) { stack_store_float3(stack, node.color_offset, (f == 1.0f) ? color1 : color2); } if (stack_valid(node.fac_offset)) { stack_store_float(stack, node.fac_offset, f); } } CCL_NAMESPACE_END