/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/film/aov_passes.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag, const ccl_global float *render_buffer) { const bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)); return ((render_buffer != nullptr) && is_primary); } template ccl_device void svm_node_aov_color(KernelGlobals kg, ccl_private ShaderData *sd, ConstIntegratorGenericState state, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeAOVColor &ccl_restrict node, ccl_global float *render_buffer) { IF_KERNEL_NODES_FEATURE(AOV) { /* Don't write AOV on texture cache miss, we'll try again when the texture exists. */ if (sd->flag & SD_CACHE_MISS) { return; } const float3 val = stack_load(stack, node.color); film_write_aov_pass_color(kg, state, render_buffer, node.aov_offset, val); } } template ccl_device void svm_node_aov_value(KernelGlobals kg, ccl_private ShaderData *sd, ConstIntegratorGenericState state, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeAOVValue &ccl_restrict node, ccl_global float *render_buffer) { IF_KERNEL_NODES_FEATURE(AOV) { /* Don't write AOV on texture cache miss, we'll try again when the texture exists. */ if (sd->flag & SD_CACHE_MISS) { return; } const float val = stack_load(stack, node.value); film_write_aov_pass_value(kg, state, render_buffer, node.aov_offset, val); } } CCL_NAMESPACE_END