// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #include "glLoader.h" #include "../osd/glVertexBuffer.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { GLVertexBuffer::GLVertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _vbo(0) { // Initialize internal OpenGL loader library if necessary OpenSubdiv::internal::GLLoader::libraryInitializeGL(); } GLVertexBuffer::~GLVertexBuffer() { glDeleteBuffers(1, &_vbo); } GLVertexBuffer * GLVertexBuffer::Create(int numElements, int numVertices, void *) { GLVertexBuffer *instance = new GLVertexBuffer(numElements, numVertices); if (instance->allocate()) return instance; delete instance; return 0; } void GLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, void * /*deviceContext*/) { int size = numVertices * _numElements * (int) sizeof(float); #if defined(GL_ARB_direct_state_access) if (OSD_OPENGL_HAS(ARB_direct_state_access)) { glNamedBufferSubData(_vbo, startVertex * _numElements * sizeof(float), size, src); } else #endif { glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferSubData(GL_ARRAY_BUFFER, startVertex * _numElements * sizeof(float), size, src); glBindBuffer(GL_ARRAY_BUFFER, 0); } } int GLVertexBuffer::GetNumElements() const { return _numElements; } int GLVertexBuffer::GetNumVertices() const { return _numVertices; } GLVertexBuffer::ID GLVertexBuffer::BindVBO(void * /*deviceContext*/) { return _vbo; } bool GLVertexBuffer::allocate() { int size = _numElements * _numVertices * (int) sizeof(float); #if defined(GL_ARB_direct_state_access) if (OSD_OPENGL_HAS(ARB_direct_state_access)) { glCreateBuffers(1, &_vbo); glNamedBufferDataEXT(_vbo, size, 0, GL_DYNAMIC_DRAW); } else #endif { GLint prev = 0; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev); glGenBuffers(1, &_vbo); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, prev); } return true; } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv