// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #include "../osd/cudaVertexBuffer.h" #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { CudaVertexBuffer::CudaVertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _cudaMem(0) { } CudaVertexBuffer::~CudaVertexBuffer() { if (_cudaMem) cudaFree(_cudaMem); } CudaVertexBuffer * CudaVertexBuffer::Create(int numElements, int numVertices, void * /*deviceContext */) { CudaVertexBuffer *instance = new CudaVertexBuffer(numElements, numVertices); if (instance->allocate()) return instance; delete instance; return NULL; } void CudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, void * /*deviceContext*/) { size_t size = _numElements * numVertices * sizeof(float); cudaMemcpy((float*)_cudaMem + _numElements * startVertex, src, size, cudaMemcpyHostToDevice); } int CudaVertexBuffer::GetNumElements() const { return _numElements; } int CudaVertexBuffer::GetNumVertices() const { return _numVertices; } float * CudaVertexBuffer::BindCudaBuffer() { return static_cast(_cudaMem); } bool CudaVertexBuffer::allocate() { int size = _numElements * _numVertices * sizeof(float); cudaError_t err = cudaMalloc(&_cudaMem, size); if (err != cudaSuccess) return false; return true; } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv