// // Copyright 2015 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV_EXAMPLES_GL_UTILS_H #define OPENSUBDIV_EXAMPLES_GL_UTILS_H #include "glLoader.h" #include #include #include namespace GLUtils { void InitializeGL(); void SetMinimumGLVersion(int argc=0, char **argv=NULL); void PrintGLVersion(); void CheckGLErrors(std::string const & where = ""); GLuint CompileShader(GLenum shaderType, const char *source); void WriteScreenshot(int width, int height); bool SupportsAdaptiveTessellation(); // Helper function that parses the opengl version string, retrieving the // major and minor version from it. void GetMajorMinorVersion(int *major, int *minor); // Gets the shader version based on the current opengl version and returns // it in a string form. std::string GetShaderVersion(); std::string GetShaderVersionInclude(); bool GL_ARBSeparateShaderObjectsOrGL_VERSION_4_1(); bool GL_ARBComputeShaderOrGL_VERSION_4_3(); }; #endif // OPENSUBDIV_EXAMPLES_GL_UTILS_H