// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV_EXAMPLES_GL_PTEX_MIPMAP_TEXTURE_H #define OPENSUBDIV_EXAMPLES_GL_PTEX_MIPMAP_TEXTURE_H #include "glLoader.h" #include #include #include class GLPtexMipmapTexture : OpenSubdiv::Osd::NonCopyable { public: static GLPtexMipmapTexture * Create(PtexTexture * reader, int maxLevels=-1, size_t targetMemory=0); /// Returns GLSL shader snippet to fetch ptex static const char *GetShaderSource(); /// Returns the texture buffer containing the layout of the ptex faces /// in the texels texture array. GLuint GetLayoutTextureBuffer() const { return _layout; } /// Returns the texels texture array. GLuint GetTexelsTexture() const { return _texels; } /// Returns the amount of allocated memory (in bytes) size_t GetMemoryUsage() const { return _memoryUsage; } ~GLPtexMipmapTexture(); private: GLPtexMipmapTexture(); GLsizei _width, // width / height / depth of the 3D texel buffer _height, _depth; GLint _format; // texel color format GLuint _layout, // per-face lookup table _texels; // texel data size_t _memoryUsage; // total amount of memory used (estimate) }; #endif // OPENSUBDIV_EXAMPLES_GL_PTEX_MIPMAP_TEXTURE_H