// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV_EXAMPLES_GL_HUD_H #define OPENSUBDIV_EXAMPLES_GL_HUD_H #include "glLoader.h" #include "hud.h" class GLhud : public Hud { public: GLhud(); ~GLhud(); virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight); virtual void Rebuild(int width, int height, int framebufferWidth, int framebufferHeight); virtual bool Flush(); GLuint GetFontTexture() const { return _fontTexture; } void FillBackground(); private: GLuint _fontTexture; GLuint _vbo, _staticVbo; GLuint _vao, _staticVao, _bgVao; int _staticVboSize; GLint _program; GLint _mvpMatrix; GLint _aPosition, _aColor, _aUV; GLint _bgProgram; }; #endif // OPENSUBDIV_EXAMPLES_GL_HUD_H