/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once #ifdef SDL_PLUGIN #define AUD_BUILD_PLUGIN #endif /** * @file SDLDevice.h * @ingroup plugin * The SDLDevice class. */ #include "devices/SoftwareDevice.h" #include AUD_NAMESPACE_BEGIN /** * This device plays back through SDL, the simple direct media layer. */ class AUD_PLUGIN_API SDLDevice : public SoftwareDevice { private: /** * Whether there is currently playback. */ bool m_playback; /** * The SDL audio stream. */ SDL_AudioStream* m_stream; /** * SDL callback to mix the next bytes into the audio stream. * Uses the SDL_AudioStreamCallback signature. * \param userdata The SDL device. * \param stream The target audio stream. * \param additional_amount The number of bytes needed. * \param total_amount The total amount of data buffered. */ AUD_LOCAL static void SDL_mix(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount); /** * Helper function to convert Audaspace DeviceSpecs structs to SDL SDL_AudioSpec structs. */ AUD_LOCAL static SDL_AudioSpec sdl_audiospec_from_device_specs(const DeviceSpecs &specs); // delete copy constructor and operator= SDLDevice(const SDLDevice&) = delete; SDLDevice& operator=(const SDLDevice&) = delete; protected: virtual void playing(bool playing); public: /** * Opens the SDL audio device for playback. * \param specs The wanted audio specification. * \param buffersize The size of the internal buffer. * \note The specification really used for opening the device may differ. * \exception Exception Thrown if the audio device cannot be opened. */ SDLDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE); /** * Closes the SDL audio device. */ virtual ~SDLDevice(); /** * Registers this plugin. */ static void registerPlugin(); }; AUD_NAMESPACE_END