// // Copyright 2015 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H #define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H #include "../version.h" #include #include "../far/patchDescriptor.h" #include "../osd/nonCopyable.h" #include "../osd/types.h" struct ID3D11Buffer; struct ID3D11ShaderResourceView; struct ID3D11Device; struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far{ class PatchTable; }; namespace Osd { class D3D11PatchTable : private NonCopyable { public: using VertexBufferBinding = ID3D11Buffer*; // buffer binding type D3D11PatchTable(); ~D3D11PatchTable(); template static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable, DEVICE_CONTEXT context) { return Create(farPatchTable, context->GetDeviceContext()); } static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable, ID3D11DeviceContext *deviceContext); PatchArrayVector const &GetPatchArrays() const { return _patchArrays; } /// Returns the index buffer containing the patch control vertices ID3D11Buffer* GetPatchIndexBuffer() const { return _indexBuffer; } /// Returns the SRV containing the patch parameter ID3D11ShaderResourceView* GetPatchParamSRV() const { return _patchParamBufferSRV; } protected: // allocate buffers from patchTable bool allocate(Far::PatchTable const *farPatchTable, ID3D11DeviceContext *deviceContext); PatchArrayVector _patchArrays; ID3D11Buffer *_indexBuffer; ID3D11Buffer *_patchParamBuffer; ID3D11ShaderResourceView *_patchParamBufferSRV; }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H