- Add TexturePaintView with brush, stroke, undo/redo and OPFS persistence.
- Import/pack local images with a valid ImageTile and replace stale packed files.
- Sync the engine packed asset cache after Main refresh and pack operations.
- Add pixel-level texture paint E2E for draw/undo and OPFS reopen.
- Document linked-image limits and the local RE-derived practice texture.
Co-Authored-By: Claude Code <noreply@anthropic.com>
- Correct engine-manifest single wasm SHA and reuse cache for verification.
- Remove duplicate main-thread wasm fetch; raise init timeout to 300s.
- Record production deployment details and verification evidence.
Co-Authored-By: Claude Code <noreply@anthropic.com>
Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer,
web workflow engine and protocol, tooling, docs and task records.
Large generated evidence, user-testing archives, build snapshots and
imported test assets remain untracked.
Co-Authored-By: Claude Code <noreply@anthropic.com>