Commit Graph

79 Commits

Author SHA1 Message Date
mes123456
e49ba9e60b fix(web): refine camera framing, delete shortcut and module recording
Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 09:59:55 +08:00
mes123456
371427a6bc feat(web): add dynamic area layouts and camera views
Area headers now expose a real ⋮ menu with split, join, swap,
duplicate, maximize/focus, close and reset; the first operation
measures the CSS grid into normalized rects and switches that
workspace to an OPFS-persisted custom layout while reusing the
existing React content per slot.

ViewportNavigation gains Numpad0 camera view with last-view restore,
framing-only navigation when unlocked, Camera to View lock that writes
the camera object (rotation-mode-aware native setObjectTransform),
and Ctrl+Alt+Numpad0 camera-to-view. Camera lock persists per area.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 09:50:12 +08:00
mes123456
ebf1e8e873 feat(web): add OPFS-backed preferences and editable top-level keymap
Preferences now live in settings/web-interface.json (OPFS canonical,
localStorage mirror/migration) and render as a tabbed React window with
desktop-source annotations for unsupported items. Top-level shortcuts
move to a central registry that supports rebinding, conflict detection
and persistence; F3 and other migrated handlers honor the new keymap.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 09:12:03 +08:00
mes123456
d0b6d2a164 feat(web): close remaining editor, layout and persistence gaps
- Area headers get a per-area editor switcher backed by a shared
  AreaEditorContext; Preferences can hide it.
- Animation camera area is a real navigable viewport aligned to the
  scene camera; Graph Editor adds channel selection, keyframe drag/
  insert/delete and interpolation.
- Geometry Nodes node locations round-trip through the native writer
  and reader, so saved graphs keep their layout.
- Texture Paint can make linked library images local via a new native
  makeImageLocal command before packing strokes.
- Compositor IMAGE and Render Layers nodes now persist to Main and
  execute against packed images / the last PBR render.
- Spreadsheet row cap raised to 250k; Outliner gains Ctrl+A and arrow/
  Home/End navigation.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 07:47:10 +08:00
mes123456
ef50fdd988 feat(web): add an interactive Compositor node canvas
Author Compositor graphs in the web UI with React Flow and execute
them locally. The native writer materializes RGB/Exposure/Invert/Blur/
Mix/Alpha Over/Transform/Viewer/Composite nodes into a real
CompositorNodeTree, the reader returns node locations and more node
types, and save/reopen keeps nodes, links, positions and properties.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 05:35:30 +08:00
mes123456
4efb4b778d feat(web): add an interactive read-only Spreadsheet view
Geometry Nodes workspace now exposes real mesh buffers (objects,
vertices, edges, faces, UVs, attributes) with filtering, column
show/hide/reorder, row selection, pagination and explicit CSV export.
Interactions never touch the Main revision.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 05:13:33 +08:00
mes123456
aa2c469db4 feat(web): add an interactive Geometry Nodes canvas
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- Render the active mesh node graph with React Flow: add/remove nodes,
  drag/connect sockets, edit defaults and commit through setGeometryNodeGraph.
- Keep the Properties form editor as an alternate entry.
- Add canvas E2E for add/connect/commit and OPFS save/reopen.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 05:09:04 +08:00
mes123456
d959f66839 feat(web): add texture paint with persistent packed images
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- Add TexturePaintView with brush, stroke, undo/redo and OPFS persistence.
- Import/pack local images with a valid ImageTile and replace stale packed files.
- Sync the engine packed asset cache after Main refresh and pack operations.
- Add pixel-level texture paint E2E for draw/undo and OPFS reopen.
- Document linked-image limits and the local RE-derived practice texture.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 05:02:21 +08:00
mes123456
7267db7cb4 feat(web): enable UV editing in web UI and use OPFS save/reopen
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- Forward workspace and mode to the native context in ?ui=web.
- Locate the writable native UV area; enter Edit explicitly and wait for
  project recovery locks before switching mode.
- Save projects to OPFS by default; add an explicit manual .blend download.
- Add UV E2E coverage and implementation status.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 04:40:13 +08:00
mes123456
d5dd647881 feat(web): finish RE 5000PBR lesson video and fix non-ASCII GLB import
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- Add 11:07 Chinese-narrated lesson video, VTT, poster and 13 chapter screenshots.
- Regenerate 20-render WebGL2 matrix and 15 operation captures on RTX 4060.
- Fix WASM staging for non-ASCII import filenames (猴头.glb); rebuild web_engine.
- Harden lesson video recording pipeline; fix stale lesson-link E2E selector.
- Add RE PBR derived libraries, lesson page, evidence and status report.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-12 21:49:24 +08:00
mes123456
a078648297 feat(web): complete PBR shader, asset library and offscreen render chain
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- generate a desktop-Blender PBR asset library and seed catalog v2 into OPFS
- add React asset browser, material preview sphere and Web PBR render panel
- extend shader graph/compiler to the finite 14-node set and native properties
- add image colour-space editing, scene-camera still rendering and asset repair
- add focused E2E/unit coverage and implementation status notes

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-11 14:59:43 +08:00
mes123456
d1e6b63d54 chore: checkpoint web Blender feature-gap work, docs and tests
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- update native web_engine sources and rebuilt wasm artifacts
- add task cards, status notes and tooling scripts
- add web e2e specs, tutorial UI sources and tutorial assets
- sync golden task manifests and audit records

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-11 10:46:55 +08:00
mes123456
f3e21c6b98 chore: checkpoint web Blender migration source, tools and docs
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Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer,
web workflow engine and protocol, tooling, docs and task records.
Large generated evidence, user-testing archives, build snapshots and
imported test assets remain untracked.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-10 11:18:01 +08:00
mes123456
a69e41457a Add full Blender desktop parity validation workflow
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2026-09-08 05:18:12 +08:00
mes123456
98cebd381a Align web editor with Blender 5.2 interface
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2026-09-07 18:11:57 +08:00
mes123456
f68c6c9678 Add full source parity validation workflow
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2026-09-07 16:45:07 +08:00
mes123456
d5e736b80d fix(web): synchronize WebEngine WASM with Blender sources
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2026-09-07 11:33:34 +08:00
mes123456
0bc56836c5 test(web): add one-pass feature smoke plan and record blockers
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2026-09-07 06:48:03 +08:00
mes123456
6aeef74c64 chore(web): continuous handoff WBV2-P1291-001
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2026-09-05 06:58:20 +08:00
mes123456
b0346eb4b1 fix(web): close unattended operator authorization loop
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2026-09-05 06:55:54 +08:00
mes123456
241a8e7107 fix(web): recover material slot remove batch contracts
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2026-09-05 06:44:42 +08:00
mes123456
5385201749 chore(web): continuous handoff WBV2-P1288-001
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2026-09-05 06:21:59 +08:00
mes123456
67212a2c32 chore(web): continuous handoff WBV2-P1287-001
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2026-09-05 06:18:51 +08:00
mes123456
111dd0c0c4 chore(web): continuous handoff WBV2-P1286-001
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2026-09-05 06:15:53 +08:00
mes123456
06ba2a7c9c chore(web): continuous handoff WBV2-P1283-001
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2026-09-05 06:10:21 +08:00
mes123456
d4b54deb2b chore(web): continuous handoff WBV2-P1278-001
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2026-09-04 16:36:07 +08:00
mes123456
db3817a3a6 chore(web): continuous handoff WBV2-P1276-001
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2026-09-04 15:44:48 +08:00
mes123456
9cbd319a64 chore(web): continuous handoff WBV2-P1275-001
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2026-09-04 14:52:30 +08:00
mes123456
fe21be5f8b chore(web): continuous handoff WBV2-P1274-001
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2026-09-04 13:56:58 +08:00
mes123456
0511409bfe chore(web): continuous handoff WBV2-P1273-001
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2026-09-04 13:52:38 +08:00
mes123456
e6fb98a406 chore(web): continuous handoff WBV2-P1272-001
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2026-09-04 13:47:48 +08:00
mes123456
689908c802 chore(web): continuous handoff WBV2-P1271-001
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2026-09-04 13:42:48 +08:00
mes123456
ca5e3573eb chore(web): continuous handoff WBV2-P1270-001
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2026-09-04 13:37:28 +08:00
mes123456
6e7a5a6022 chore(web): continuous handoff WBV2-P1269-001
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2026-09-04 13:33:29 +08:00
mes123456
8c2c3c319a chore(web): continuous handoff WBV2-P1268-001
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2026-09-04 13:25:06 +08:00
mes123456
487b38af84 chore(web): continuous handoff WBV2-P1267-001
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2026-09-04 13:19:55 +08:00
mes123456
58f978666d fix(web): keep unattended wasm module batching incremental
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2026-09-04 12:24:51 +08:00
mes123456
2ffb965b67 feat(web): preload completed wasm and load debug modules on demand
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2026-09-04 11:17:27 +08:00
mes123456
5c6423c780 chore(web): continuous handoff WBV2-P1246-001
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2026-09-04 09:15:17 +08:00
mes123456
72503b2969 chore(web): continuous handoff WBV2-P1187-001
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2026-09-04 07:54:43 +08:00
mes123456
158a7caa01 chore(web): continuous handoff WBV2-P1163-001
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2026-09-04 06:46:52 +08:00
mes123456
ced5961ca2 chore(web): continuous handoff WBV2-P1161-001
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2026-09-03 19:07:00 +08:00
mes123456
c78b802be6 chore(web): continuous handoff WBV2-P1159-001
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2026-09-03 18:35:08 +08:00
mes123456
d6355486e2 chore(web): continuous handoff WBV2-P1158-001
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2026-09-03 18:10:51 +08:00
mes123456
17617de389 chore(web): continuous handoff WBV2-P1157-001
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2026-09-03 17:58:35 +08:00
mes123456
bd00c932c7 chore(web): continuous handoff WBV2-P1156-001
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2026-09-03 16:31:15 +08:00
mes123456
e89a5ac318 chore(web): continuous handoff WBV2-P1154-001
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2026-09-03 14:46:28 +08:00
mes123456
c3cce050f8 feat(web): add incremental modifier reader batch
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2026-09-03 13:30:30 +08:00
mes123456
0c74adf96c chore(web): continuous handoff WBV2-P1151-001
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2026-09-03 12:21:08 +08:00
mes123456
61b27cdebe feat(web): batch modifier reader coverage
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2026-09-03 11:11:20 +08:00