Each course module now carries a video record, the generator embeds a
module video block, and the checker requires 15 H.264/AAC 720p videos
between 3 and 8 minutes. The recorder prepares module narration, runs
the module actions with the lesson overlay, records/mixes the video,
and writes per-module reports; it also uses OPFS save/reopen paths.
Co-Authored-By: Claude Code <noreply@anthropic.com>
Area headers now expose a real ⋮ menu with split, join, swap,
duplicate, maximize/focus, close and reset; the first operation
measures the CSS grid into normalized rects and switches that
workspace to an OPFS-persisted custom layout while reusing the
existing React content per slot.
ViewportNavigation gains Numpad0 camera view with last-view restore,
framing-only navigation when unlocked, Camera to View lock that writes
the camera object (rotation-mode-aware native setObjectTransform),
and Ctrl+Alt+Numpad0 camera-to-view. Camera lock persists per area.
Co-Authored-By: Claude Code <noreply@anthropic.com>
- Area headers get a per-area editor switcher backed by a shared
AreaEditorContext; Preferences can hide it.
- Animation camera area is a real navigable viewport aligned to the
scene camera; Graph Editor adds channel selection, keyframe drag/
insert/delete and interpolation.
- Geometry Nodes node locations round-trip through the native writer
and reader, so saved graphs keep their layout.
- Texture Paint can make linked library images local via a new native
makeImageLocal command before packing strokes.
- Compositor IMAGE and Render Layers nodes now persist to Main and
execute against packed images / the last PBR render.
- Spreadsheet row cap raised to 250k; Outliner gains Ctrl+A and arrow/
Home/End navigation.
Co-Authored-By: Claude Code <noreply@anthropic.com>
- generate a desktop-Blender PBR asset library and seed catalog v2 into OPFS
- add React asset browser, material preview sphere and Web PBR render panel
- extend shader graph/compiler to the finite 14-node set and native properties
- add image colour-space editing, scene-camera still rendering and asset repair
- add focused E2E/unit coverage and implementation status notes
Co-Authored-By: Claude Code <noreply@anthropic.com>
Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer,
web workflow engine and protocol, tooling, docs and task records.
Large generated evidence, user-testing archives, build snapshots and
imported test assets remain untracked.
Co-Authored-By: Claude Code <noreply@anthropic.com>