chore: checkpoint web Blender migration source, tools and docs
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Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer,
web workflow engine and protocol, tooling, docs and task records.
Large generated evidence, user-testing archives, build snapshots and
imported test assets remain untracked.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
mes123456
2026-11-10 11:18:01 +08:00
parent 122142c26c
commit f3e21c6b98
6887 changed files with 257154 additions and 12294 deletions

View File

@@ -1,6 +1,6 @@
import type { MeshGeometryBuffer, WebEngineLODLevelResult } from "./web-engine";
const bufferFields = ["positions", "indices", "normals", "triangleCornerIndices", "uvs", "colors", "triangleMaterialIndices"] as const;
const bufferFields = ["positions", "indices", "normals", "splitNormals", "triangleCornerIndices", "uvs", "colors", "triangleMaterialIndices"] as const;
type BufferField = typeof bufferFields[number];
interface BufferDescriptor {
@@ -117,6 +117,7 @@ export function decodeLODGeometry(data: ArrayBuffer): WebEngineLODLevelResult[]
positions,
indices,
normals: decoded.get("normals"),
splitNormals: decoded.get("splitNormals"),
triangleCornerIndices: decoded.get("triangleCornerIndices"),
uvs: decoded.get("uvs"),
colors: decoded.get("colors"),