chore: checkpoint web Blender feature-gap work, docs and tests
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- update native web_engine sources and rebuilt wasm artifacts
- add task cards, status notes and tooling scripts
- add web e2e specs, tutorial UI sources and tutorial assets
- sync golden task manifests and audit records

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
mes123456
2026-11-11 10:46:55 +08:00
parent f3e21c6b98
commit d1e6b63d54
665 changed files with 59149 additions and 39194 deletions

View File

@@ -3,14 +3,16 @@ import { blockedGate, capabilityIssue, readyGate, type CapabilityGateResult } fr
export const SHADER_GRAPH_SCHEMA = 1 as const;
export type ShaderSocketType = "VALUE" | "VECTOR" | "COLOR" | "BOOLEAN" | "SHADER" | "CLOSURE";
export type ShaderNodeType = "RGB" | "VALUE" | "MIX" | "MATH" | "MAPPING" | "TEX_COORD" | "IMAGE_TEXTURE" | "NORMAL_MAP" | "BUMP" | "PRINCIPLED" | "MATERIAL_OUTPUT";
export type ShaderNodeType = "RGB" | "VALUE" | "MIX" | "MATH" | "MAPPING" | "TEX_COORD" | "UV_MAP" | "SEPARATE_COLOR" | "OBJECT_INFO" | "IMAGE_TEXTURE" | "NORMAL_MAP" | "BUMP" | "PRINCIPLED" | "MATERIAL_OUTPUT";
export type ShaderSocketValue = boolean | number | string | number[];
export type ShaderNodeEdit =
| {action:'ADD';nodeType:'RGB'|'VALUE'|'MATH'|'MIX'|'MAPPING'|'TEX_COORD'|'IMAGE_TEXTURE'|'NORMAL_MAP'|'BUMP'|'PRINCIPLED'|'OUTPUT';location:[number,number]}
| {action:'ADD';nodeType:'RGB'|'VALUE'|'MATH'|'MIX'|'MAPPING'|'TEX_COORD'|'UV_MAP'|'SEPARATE_COLOR'|'OBJECT_INFO'|'IMAGE_TEXTURE'|'NORMAL_MAP'|'BUMP'|'PRINCIPLED'|'OUTPUT';location:[number,number]}
| {action:'MOVE';nodeId:string;location:[number,number]}
| {action:'RENAME';nodeId:string;name:string}
| {action:'REMOVE';nodeId:string}
| {action:'SET_SOCKET';nodeId:string;socketId:string;direction:'INPUT'|'OUTPUT';value:number|boolean|number[]}
| {action:'SET_PROPERTY';nodeId:string;property:string;value:string|number|boolean}
| {action:'SET_IMAGE';nodeId:string;imageId:string}
| {action:'LINK'|'UNLINK';nodeId:string;socketId:string;fromNodeId:string;fromSocketId:string};
export interface ShaderSocketIR {