feat(web): close remaining editor, layout and persistence gaps
- Area headers get a per-area editor switcher backed by a shared AreaEditorContext; Preferences can hide it. - Animation camera area is a real navigable viewport aligned to the scene camera; Graph Editor adds channel selection, keyframe drag/ insert/delete and interpolation. - Geometry Nodes node locations round-trip through the native writer and reader, so saved graphs keep their layout. - Texture Paint can make linked library images local via a new native makeImageLocal command before packing strokes. - Compositor IMAGE and Render Layers nodes now persist to Main and execute against packed images / the last PBR render. - Spreadsheet row cap raised to 250k; Outliner gains Ctrl+A and arrow/ Home/End navigation. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -162,6 +162,7 @@ export type WebEngineEditCommand =
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| { type: "setMaterialPrincipled"; materialId: string; baseColor: [number, number, number, number]; roughness: number; metallic: number; emissionColor?: [number, number, number, number]; alpha?: number; ior?: number; specularIORLevel?: number; transmissionWeight?: number; coatWeight?: number; coatRoughness?: number; emissionStrength?: number }
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| { type: "importImage"; name: string; mimeType: "image/png" | "image/jpeg"; width: number; height: number; base64: string }
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| { type: "packImage"; imageId: string; mimeType: "image/png" | "image/jpeg"; width: number; height: number; base64: string }
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| { type: "makeImageLocal"; imageId: string }
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| { type: "setMaterialImageNode"; materialId: string; imageId: string; usage: "BASE_COLOR" | "METALLIC" | "ROUGHNESS" | "EMISSION" | "ALPHA" | "NORMAL"; uvMap?: string }
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| { type: "insertObjectKeyframe"; objectId: string; frame: number; property: "LOCATION" | "ROTATION_EULER" | "SCALE"; interpolation?: FCurveInterpolation }
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| { type: "deleteObjectKeyframe"; objectId: string; frame: number; property?: "LOCATION" | "ROTATION_EULER" | "SCALE" }
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