feat(web): close remaining editor, layout and persistence gaps

- Area headers get a per-area editor switcher backed by a shared
  AreaEditorContext; Preferences can hide it.
- Animation camera area is a real navigable viewport aligned to the
  scene camera; Graph Editor adds channel selection, keyframe drag/
  insert/delete and interpolation.
- Geometry Nodes node locations round-trip through the native writer
  and reader, so saved graphs keep their layout.
- Texture Paint can make linked library images local via a new native
  makeImageLocal command before packing strokes.
- Compositor IMAGE and Render Layers nodes now persist to Main and
  execute against packed images / the last PBR render.
- Spreadsheet row cap raised to 250k; Outliner gains Ctrl+A and arrow/
  Home/End navigation.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
mes123456
2026-11-13 07:47:10 +08:00
parent d11387ef6b
commit d0b6d2a164
31 changed files with 877 additions and 61 deletions

View File

@@ -51,6 +51,7 @@ export const WEB_ENGINE_COMMAND_CAPABILITIES = {
addMaterialSlot: { family: "MATERIAL", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
assignMaterialSlot: { family: "MATERIAL", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
packImage: { family: "IO", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
makeImageLocal: { family: "IO", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
removeMaterialSlot: { family: "MATERIAL", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
assignMaterialFaces: { family: "MATERIAL", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
setMaterialPrincipled: { family: "MATERIAL", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },