feat(web): add object lightgroup membership
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@@ -101,4 +101,7 @@ export const animationRenderCommands = Object.freeze({
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setSceneViewLayerLightgroups(dataId: string, layerName: string, lightgroups: string[]): AnimationCommand<"setSceneViewLayerLightgroups"> {
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return { type: "setSceneViewLayerLightgroups", dataId, layerName, lightgroups: [...lightgroups] };
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},
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setObjectLightgroup(objectId: string, lightgroup: string | null): AnimationCommand<"setObjectLightgroup"> {
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return { type: "setObjectLightgroup", objectId, lightgroup };
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},
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} satisfies Record<string, (...args: never[]) => WebEngineEditCommand>);
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@@ -48,6 +48,7 @@ export interface SceneNodeIR {
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transform: SceneTransformIR;
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assetData?: AssetMetadataIR;
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constraints?: ConstraintIR[];
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lightgroup?: string | null;
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}
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export interface AssetMetadataIR {
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@@ -103,6 +103,7 @@ export const WEB_ENGINE_COMMAND_CAPABILITIES = {
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setSceneViewLayerPassSettings: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneViewLayerAOVs: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneViewLayerLightgroups: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setObjectLightgroup: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setMetaballElements: { family: "GEOMETRY", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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sculptStroke: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSculptMeshAttributes: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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@@ -167,6 +167,7 @@ export type WebEngineEditCommand =
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| { type: "setSceneViewLayerPassSettings"; dataId: string; layerName: string; properties: { passMask?: number; cryptomatteMask?: number; cryptomatteLevels?: number; alphaThreshold?: number } }
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| { type: "setSceneViewLayerAOVs"; dataId: string; layerName: string; aovs: Array<{ name: string; type: 0 | 1 }> }
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| { type: "setSceneViewLayerLightgroups"; dataId: string; layerName: string; lightgroups: string[] }
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| { type: "setObjectLightgroup"; objectId: string; lightgroup: string | null }
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| { type: "setMetaballElements"; dataId: string; elements: Array<{ type: number; position: [number, number, number]; radius: number; scale: [number, number, number] }> }
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| { type: "sculptStroke"; stroke: SculptStrokeIR }
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| { type: "setSculptMeshAttributes"; attributes: SculptMeshAttributesIR }
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@@ -4,7 +4,7 @@ export const WORKBENCH_COMMAND_GROUPS = Object.freeze({
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OBJECT: ["createPrimitive", "duplicateObject", "deleteObject", "setObjectTransform", "setParent", "createCollection", "moveObjectToCollection", "renameId", "applyObjectTransform", "setObjectOrigin"],
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MESH: ["meshEdit", "translateMeshVertices", "createUVMap", "setActiveUVMap", "unwrapUV", "setVertexColors", "setVertexWeights"],
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ANIMATION: ["setFrame", "insertObjectKeyframe", "deleteObjectKeyframe", "setFCurveInterpolation", "setConstraint", "setNLAStack"],
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RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings", "setSceneSamplingSettings", "setSceneMultiviewSettings", "setSceneStampSettings", "setSceneLineSettings", "setSceneViewLayerPassSettings", "setSceneViewLayerAOVs", "setSceneViewLayerLightgroups"],
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RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings", "setSceneTimelineSettings", "setScenePipelineSettings", "setSceneBindings", "setSceneViewLayerSettings", "setSceneCollectionSettings", "setSceneBorderSettings", "setSceneSimplifySettings", "setSceneColorManagement", "setSceneImageFormat", "setSceneMotionBlur", "setSceneHairSettings", "setSceneCompositorSettings", "setScenePerformanceSettings", "setSceneSamplingSettings", "setSceneMultiviewSettings", "setSceneStampSettings", "setSceneLineSettings", "setSceneViewLayerPassSettings", "setSceneViewLayerAOVs", "setSceneViewLayerLightgroups", "setObjectLightgroup"],
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IO: ["importImage", "importVFont", "setMaterialImageNode"],
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} as const satisfies Record<string, readonly WebEngineCommandType[]>);
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