Rebuild local Blender WASM environment and recovery evidence
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37
tools/web/generated/WBV2-P2-001.py
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37
tools/web/generated/WBV2-P2-001.py
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#!/usr/bin/env python3
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import pathlib
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import sys
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import bpy
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def main(output):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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scene = bpy.context.scene
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scene.name = "WBV2P2001Scene"
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root = scene.collection
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collection = bpy.data.collections.new("WBV2P2001OutlinerCollection")
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root.children.link(collection)
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mesh = bpy.data.meshes.new("WBV2P2001StableMesh")
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mesh.from_pydata(
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[(-1, -1, 0), (1, -1, 0), (0, 1, 0)],
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[],
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[(0, 1, 2)],
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)
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mesh.update()
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obj = bpy.data.objects.new("WBV2P2001SelectedObject", mesh)
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collection.objects.link(obj)
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bpy.context.view_layer.objects.active = obj
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obj.select_set(True)
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# Keep the standard workspace/screen in the file so editorWorkflow has a
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# real context while the data tree remains deliberately minimal.
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bpy.ops.wm.save_as_mainfile(filepath=str(output.resolve()), check_existing=False, compress=True)
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if __name__ == "__main__":
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arguments = sys.argv[sys.argv.index("--") + 1 :]
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if len(arguments) != 1:
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raise SystemExit("usage: blender -b --factory-startup --python WBV2-P2-001.py -- OUTPUT")
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main(pathlib.Path(arguments[0]))
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