Rebuild local Blender WASM environment and recovery evidence
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83
tools/web/check-wbv2-p4-002-desktop.py
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83
tools/web/check-wbv2-p4-002-desktop.py
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#!/usr/bin/env python3
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import hashlib
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import json
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import pathlib
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import sys
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import bpy
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def graph_record(group):
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sockets = [
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{"name": item.name, "inOut": item.in_out, "socketType": item.socket_type}
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for item in group.interface.items_tree
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if item.item_type == "SOCKET"
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]
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return {
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"name": group.name,
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"type": group.bl_idname,
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"interface": sockets,
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"nodeTypes": sorted(node.bl_idname for node in group.nodes),
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"nodeNames": sorted(node.name for node in group.nodes),
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"linkCount": len(group.links),
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}
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def material_record(material):
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tree = material.node_tree
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return {
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"name": material.name,
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"nodeTypes": sorted(node.bl_idname for node in tree.nodes),
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"nodeNames": sorted(node.name for node in tree.nodes),
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"linkCount": len(tree.links),
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}
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def state():
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supported = bpy.data.node_groups.get("WBV2P4002SupportedGraph")
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blocked = bpy.data.node_groups.get("WBV2P4002BlockedGraph")
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shader = bpy.data.materials.get("WBV2P4002ShaderMaterial")
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if supported is None or blocked is None or shader is None:
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raise RuntimeError("P4-002 fixture data blocks are missing")
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if not any(modifier.type == "NODES" and modifier.node_group == supported for obj in bpy.data.objects for modifier in obj.modifiers):
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raise RuntimeError("supported Geometry Nodes modifier is missing")
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if not any(modifier.type == "NODES" and modifier.node_group == blocked for obj in bpy.data.objects for modifier in obj.modifiers):
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raise RuntimeError("blocked Geometry Nodes modifier is missing")
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return {
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"graphs": [graph_record(supported), graph_record(blocked)],
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"material": material_record(shader),
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}
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def main():
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arguments = sys.argv[sys.argv.index("--") + 1:]
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if len(arguments) != 2:
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raise SystemExit("usage: blender -b --factory-startup --python check-wbv2-p4-002-desktop.py -- FIXTURE REPORT")
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fixture, report_path = (pathlib.Path(value).resolve() for value in arguments)
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bpy.ops.wm.open_mainfile(filepath=str(fixture), load_ui=False)
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before = state()
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temporary = fixture.with_name(f"{fixture.stem}-reopen.blend")
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try:
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bpy.ops.wm.save_as_mainfile(filepath=str(temporary), check_existing=False, compress=True)
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bpy.ops.wm.open_mainfile(filepath=str(temporary), load_ui=False)
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after = state()
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finally:
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temporary.unlink(missing_ok=True)
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if before != after:
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raise RuntimeError(f"node graph save/reopen drift: {before} != {after}")
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report = {
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"schemaVersion": 1,
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"task": "WBV2-P4-002",
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"operation": "NODES_ALLOWLIST_DESKTOP",
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"fixtureSha256": hashlib.sha256(fixture.read_bytes()).hexdigest(),
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"state": after,
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"saveReopen": "EXACT",
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"blenderVersion": bpy.app.version_string,
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}
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report_path.parent.mkdir(parents=True, exist_ok=True)
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report_path.write_text(json.dumps(report, indent=2, sort_keys=True) + "\n", encoding="utf-8")
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print("wbv2-p4-002-desktop-ok graphs=2 supported=GeometryNodeTransform blocked=GeometryNodeDistributePointsOnFaces shader=ShaderNodeRGB saveReopen=exact")
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if __name__ == "__main__":
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main()
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