Rebuild local Blender WASM environment and recovery evidence
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docs/status/WBV2-P5-001.md
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# WBV2-P5-001 status
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- task: `WBV2-P5-001`
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- parent: `WBV2-P4-004`
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- parity: `RENDER.ROUTING`
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- implementationClass: `LOCAL_BOUNDED`
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- status: `done`
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- fixture: `tests/files/web/generated/WBV2-P5-001-RENDER.ROUTING.blend`
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## Evidence
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- Blender desktop and WASM/Main expose the same bounded Eevee render settings and a canonical `workflow:render_capability_routing` receipt bound to source, settings, Blender 5.2.0 and the pinned WASM build hash.
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- The receipt routes bounded Eevee to `WEB_LOCAL_BOUNDED`; Cycles, complex Eevee, hardware, unavailable WebGPU, and unknown engines remain explicitly blocked or server-routed.
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- Desktop rendering produces a stable 64x64 RGBA pixel golden. Render image mismatch is blocked, cancellation publishes no result, and device-loss recovery releases all temporary resources.
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- Receipt, render settings, route decisions, and pixel identity survive WASM save/reopen exactly; malformed blend input leaves Main unchanged.
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## Commands
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- `build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P5-001.py -- tests/files/web/generated/WBV2-P5-001-RENDER.ROUTING.blend`
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- `build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/check-wbv2-p5-001-desktop.py -- tests/files/web/generated/WBV2-P5-001-RENDER.ROUTING.blend tests/golden/WBV2-P5-001/render-desktop-report.json`
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- `node --check tools/web/check-generated-gap.mjs`
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- `npm --prefix web run test:generated-gap -- --task WBV2-P5-001`
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- `node tools/web/check-generated-gap.mjs --task WBV2-P5-001`
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- `node tools/web/check-task-context.mjs --task WBV2-P5-001 --write`
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## Handoff
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- nextTask: `WBV2-P5-002`
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- queue mutation: allowed after manifest and parent hash validation
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