Rebuild local Blender WASM environment and recovery evidence
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docs/status/WBV2-P4-002.md
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# WBV2-P4-002 status
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- task: `WBV2-P4-002`
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- parent: `WBV2-P4-001`
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- parity: `NODES.ALLOWLIST`
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- implementationClass: `LOCAL_BOUNDED`
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- status: `done`
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- fixture: `tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend`
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## Evidence
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- Blender desktop and WASM/Main expose the same two Geometry Node graphs. The supported graph contains the declared Transform slice with stable interface sockets, links, and defaults; the graph containing `GeometryNodeDistributePointsOnFaces` is retained and blocked by the Geometry Node allowlist.
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- The declared Shader graph compiles through the bounded `WEBGL2_THREE_PHYSICAL` compiler with a deterministic compile key. A valid `setShaderGraph` commit advances Main once and survives save/reopen with the same graph hash.
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- Unknown Geometry/Shader nodes and an over-budget Geometry graph are rejected before commit. A malformed native Shader graph and compile failure leave Main revision unchanged; malformed blend input leaves the opened snapshot unchanged.
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## Commands
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- `build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P4-002.py -- tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend`
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- `build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/check-wbv2-p4-002-desktop.py -- tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend tests/golden/WBV2-P4-002/nodes-desktop-report.json`
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- `node --check tools/web/check-generated-gap.mjs`
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- `npm --prefix web run test:generated-gap -- --task WBV2-P4-002`
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- `node tools/web/check-generated-gap.mjs --task WBV2-P4-002`
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- `node tools/web/check-task-context.mjs --task WBV2-P4-002 --write`
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## Handoff
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- nextTask: `WBV2-P4-003`
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- queue mutation: allowed after manifest and parent hash validation
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