Rebuild local Blender WASM environment and recovery evidence
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docs/status/WBV2-P2-004.md
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# WBV2-P2-004 status
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- task: `WBV2-P2-004`
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- parent: `WBV2-P2-003`
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- parity: `VIEWPORT.MAIN_OFFSCREEN`
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- implementationClass: `LOCAL_BOUNDED`
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- status: `done`
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- fixture: `tests/files/web/generated/WBV2-P2-004-VIEWPORT.MAIN_OFFSCREEN.blend`
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## Evidence
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- Desktop and WASM load the same cube/camera SceneIR and preserve node, mesh, camera and scene data across save/reopen.
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- Chromium production dist renders nonblank pixels through both main-thread WebGL and Offscreen worker paths.
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- Selection and camera state are identical across backends; main-thread `WEBGL_lose_context` recovery returns ready with nonblank readback, and Offscreen disposal/reopen is exact.
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- Malformed blend input is rejected without mutating Main.
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## Commands
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- `build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P2-004.py -- tests/files/web/generated/WBV2-P2-004-VIEWPORT.MAIN_OFFSCREEN.blend`
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- `npm --prefix web run test:generated-gap -- --task WBV2-P2-004`
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- `node tools/web/check-generated-gap.mjs --task WBV2-P2-004`
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- `node tools/web/check-task-context.mjs --task WBV2-P2-004 --write`
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## Handoff
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- nextTask: `WBV2-P2-005`
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- queue mutation: allowed after manifest and parent hash validation
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