feat(web): extend scene render audio and unit authoring
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This commit is contained in:
mes123456
2026-08-29 13:13:04 +08:00
parent b1ec8d29f6
commit ab03be9046
118 changed files with 7549 additions and 44 deletions

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@@ -4,7 +4,7 @@ export const WORKBENCH_COMMAND_GROUPS = Object.freeze({
OBJECT: ["createPrimitive", "duplicateObject", "deleteObject", "setObjectTransform", "setParent", "createCollection", "moveObjectToCollection", "renameId", "applyObjectTransform", "setObjectOrigin"],
MESH: ["meshEdit", "translateMeshVertices", "createUVMap", "setActiveUVMap", "unwrapUV", "setVertexColors", "setVertexWeights"],
ANIMATION: ["setFrame", "insertObjectKeyframe", "deleteObjectKeyframe", "setFCurveInterpolation", "setConstraint", "setNLAStack"],
RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties"],
RENDER: ["setCameraProperties", "setLightProperties", "setWorldProperties", "setSceneProperties", "setSceneRenderSettings", "setSceneAudioSettings", "setSceneUnitSettings"],
IO: ["importImage", "importVFont", "setMaterialImageNode"],
} as const satisfies Record<string, readonly WebEngineCommandType[]>);