feat(web): extend scene render audio and unit authoring
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@@ -143,6 +143,10 @@ export type WebEngineEditCommand =
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| { type: "setLightProperties"; dataId: string; properties: { color?: [number, number, number]; energy?: number; exposure?: number; temperature?: number; useTemperature?: boolean; castsShadow?: boolean; radius?: number; spotAngle?: number; spotBlend?: number; areaSize?: number; areaSizeY?: number; areaSpread?: number; sunAngle?: number } }
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| { type: "setCameraProperties"; dataId: string; properties: { projection?: "PERSPECTIVE" | "ORTHOGRAPHIC"; lensMm?: number; sensorWidthMm?: number; sensorHeightMm?: number; sensorFit?: 0 | 1 | 2; shift?: [number, number]; near?: number; far?: number; orthoScale?: number; depthOfField?: { enabled?: boolean; focusDistance?: number; apertureFStop?: number; apertureBlades?: number; apertureRotation?: number; apertureRatio?: number } } }
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| { type: "setWorldProperties"; dataId: string; properties: { color?: [number, number, number]; exposure?: number; mist?: { enabled?: boolean; type?: "QUADRATIC" | "LINEAR" | "INVERSE_QUADRATIC"; start?: number; depth?: number; intensity?: number; height?: number } } }
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| { type: "setSceneProperties"; dataId: string; properties: { renderEngine?: string; viewTransform?: string; look?: string; exposure?: number; gamma?: number } }
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| { type: "setSceneRenderSettings"; dataId: string; properties: { resolutionX?: number; resolutionY?: number; resolutionPercentage?: number; frameStart?: number; frameEnd?: number; outputPath?: string } }
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| { type: "setSceneAudioSettings"; dataId: string; properties: { volume?: number; speedOfSound?: number; dopplerFactor?: number; distanceModel?: number; muted?: boolean; sync?: boolean } }
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| { type: "setSceneUnitSettings"; dataId: string; properties: { system?: number; scaleLength?: number; rotationSystem?: number; lengthUnit?: number; massUnit?: number; timeUnit?: number; temperatureUnit?: number } }
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| { type: "setMetaballElements"; dataId: string; elements: Array<{ type: number; position: [number, number, number]; radius: number; scale: [number, number, number] }> }
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| { type: "sculptStroke"; stroke: SculptStrokeIR }
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| { type: "setSculptMeshAttributes"; attributes: SculptMeshAttributesIR }
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