feat(web): extend scene render audio and unit authoring
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@@ -79,6 +79,10 @@ export const WEB_ENGINE_COMMAND_CAPABILITIES = {
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setLightProperties: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setCameraProperties: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setWorldProperties: { family: "RENDER", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneProperties: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneRenderSettings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneAudioSettings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSceneUnitSettings: { family: "CORE_SCENE_GRAPH", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setMetaballElements: { family: "GEOMETRY", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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sculptStroke: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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setSculptMeshAttributes: { family: "SCULPT", route: "MAIN_AUTHORITATIVE", implementation: "SOURCE_BACKED" },
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