feat(web): extend scene render audio and unit authoring
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@@ -29,4 +29,16 @@ export const animationRenderCommands = Object.freeze({
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setWorldProperties(dataId: string, properties: AnimationCommand<"setWorldProperties">["properties"]): AnimationCommand<"setWorldProperties"> {
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return { type: "setWorldProperties", dataId, properties };
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},
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setSceneProperties(dataId: string, properties: AnimationCommand<"setSceneProperties">["properties"]): AnimationCommand<"setSceneProperties"> {
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return { type: "setSceneProperties", dataId, properties: { ...properties } };
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},
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setSceneRenderSettings(dataId: string, properties: AnimationCommand<"setSceneRenderSettings">["properties"]): AnimationCommand<"setSceneRenderSettings"> {
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return { type: "setSceneRenderSettings", dataId, properties: { ...properties } };
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},
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setSceneAudioSettings(dataId: string, properties: AnimationCommand<"setSceneAudioSettings">["properties"]): AnimationCommand<"setSceneAudioSettings"> {
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return { type: "setSceneAudioSettings", dataId, properties: { ...properties } };
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},
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setSceneUnitSettings(dataId: string, properties: AnimationCommand<"setSceneUnitSettings">["properties"]): AnimationCommand<"setSceneUnitSettings"> {
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return { type: "setSceneUnitSettings", dataId, properties: { ...properties } };
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},
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} satisfies Record<string, (...args: never[]) => WebEngineEditCommand>);
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