Add Chromium-only Blender WebEngine parity work
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30
web/playwright.config.ts
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30
web/playwright.config.ts
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import { defineConfig, devices } from "@playwright/test";
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const chromePath = process.env.CHROME_PATH ?? "/home/mes123456/.local/bin/google-chrome";
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const testPort = Number.parseInt(process.env.WEB_TEST_PORT ?? "5173", 10) || 5173;
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const testOrigin = `http://127.0.0.1:${testPort}`;
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export default defineConfig({
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testDir: "tests/e2e",
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timeout: 30_000,
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expect: { timeout: 10_000 },
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fullyParallel: false,
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reporter: [["list"]],
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use: {
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baseURL: testOrigin,
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...devices["Desktop Chrome"],
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headless: true,
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launchOptions: {
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executablePath: chromePath,
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args: ["--no-sandbox", "--use-gl=swiftshader", "--enable-unsafe-swiftshader"],
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},
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screenshot: "only-on-failure",
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trace: "retain-on-failure",
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},
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webServer: {
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command: `npm run dev -- --host 127.0.0.1 --port ${testPort} --strictPort`,
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url: testOrigin,
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reuseExistingServer: false,
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timeout: 30_000,
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},
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});
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