Add Chromium-only Blender WebEngine parity work
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121
web/app/src/engine-client/EngineClient.ts
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121
web/app/src/engine-client/EngineClient.ts
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import type {
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EngineCapabilities,
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EngineRequest,
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EngineResponse,
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EngineCommand,
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} from "../../../protocol/engine";
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import type { ErrorReport } from "../../../protocol/error";
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import type { SceneSnapshotIR } from "../../../protocol/scene-ir";
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interface PendingRequest {
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resolve: (response: EngineResponse) => void;
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reject: (reason: ErrorReport) => void;
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timer: ReturnType<typeof setTimeout>;
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}
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export interface EngineClientOptions {
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timeoutMs?: number;
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workerFactory?: () => Worker;
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}
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const defaultWorkerFactory = () =>
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new Worker(new URL("../workers/engine.worker.ts", import.meta.url), { type: "module" });
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export class EngineClient {
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private readonly timeoutMs: number;
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private readonly workerFactory: () => Worker;
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private worker: Worker | null = null;
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private requestCounter = 0;
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private pending = new Map<string, PendingRequest>();
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private _revision = 0;
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constructor(options: EngineClientOptions = {}) {
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this.timeoutMs = options.timeoutMs ?? 10_000;
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this.workerFactory = options.workerFactory ?? defaultWorkerFactory;
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}
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get revision(): number {
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return this._revision;
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}
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start(): void {
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if (this.worker) return;
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const worker = this.workerFactory();
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worker.onmessage = (event: MessageEvent<EngineResponse>) => this.handleResponse(event.data);
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worker.onerror = () => this.failPending(this.report("WORKER_TERMINATED", "EngineWorker 发生异常", true));
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this.worker = worker;
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}
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async init(protocolVersion = 1): Promise<EngineCapabilities> {
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const response = await this.request({ type: "init", protocolVersion });
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if (!response.capabilities) throw this.report("WASM_INIT_FAILED", "EngineWorker 未返回能力信息", false);
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return response.capabilities;
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}
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async getSceneSnapshot(): Promise<SceneSnapshotIR> {
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const response = await this.request({ type: "getSceneSnapshot", sinceRevision: this._revision });
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if (!response.snapshot) throw this.report("INVALID_ARGUMENT", "EngineWorker 未返回 SceneIR", false);
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return response.snapshot;
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}
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async setFrame(frame: number): Promise<void> {
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await this.request({ type: "setFrame", frame });
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}
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async setObjectVisibility(objectId: string, visible: boolean): Promise<void> {
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await this.request({ type: "setObjectVisibility", objectId, visible });
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}
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restart(): void {
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this.failPending(this.report("WORKER_TERMINATED", "EngineWorker 已重启", true));
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this.worker?.terminate();
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this.worker = null;
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this._revision = 0;
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this.start();
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}
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terminate(): void {
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this.failPending(this.report("WORKER_TERMINATED", "EngineWorker 已关闭", true));
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this.worker?.terminate();
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this.worker = null;
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}
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private request(command: EngineCommand): Promise<EngineResponse> {
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this.start();
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const worker = this.worker;
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if (!worker) return Promise.reject(this.report("WASM_INIT_FAILED", "无法创建 EngineWorker", false));
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const requestId = `engine-${++this.requestCounter}`;
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const message: EngineRequest = { requestId, expectedRevision: this._revision, command };
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return new Promise<EngineResponse>((resolve, reject) => {
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const timer = setTimeout(() => {
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this.pending.delete(requestId);
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reject(this.report("WORKER_TERMINATED", `请求超时: ${command.type}`, true));
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}, this.timeoutMs);
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this.pending.set(requestId, { resolve, reject, timer });
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worker.postMessage(message);
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});
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}
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private handleResponse(response: EngineResponse): void {
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const pending = this.pending.get(response.requestId);
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if (!pending) return;
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this.pending.delete(response.requestId);
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clearTimeout(pending.timer);
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this._revision = response.revision;
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if (response.ok) pending.resolve(response);
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else pending.reject(response.reports?.[0] ?? this.report("INVALID_ARGUMENT", "EngineWorker 请求失败", true));
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}
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private failPending(report: ErrorReport): void {
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for (const pending of this.pending.values()) {
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clearTimeout(pending.timer);
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pending.reject(report);
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}
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this.pending.clear();
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}
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private report(code: ErrorReport["code"], message: string, recoverable: boolean): ErrorReport {
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return { code, severity: "error", message, recoverable };
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}
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}
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