Add Chromium-only Blender WebEngine parity work
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28
tools/web/generate-animation-fixture.py
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28
tools/web/generate-animation-fixture.py
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import sys
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import bpy
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def main(output_path: str) -> None:
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bpy.ops.wm.read_factory_settings(use_empty=True)
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mesh = bpy.data.meshes.new("AnimationMesh")
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mesh.from_pydata([(-1.0, -1.0, 0.0), (1.0, -1.0, 0.0), (0.0, 1.0, 0.0)], [], [(0, 1, 2)])
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obj = bpy.data.objects.new("AnimatedObject", mesh)
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bpy.context.collection.objects.link(obj)
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obj.location = (0.0, 0.0, 0.0)
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obj.keyframe_insert(data_path="location", frame=1, index=-1)
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obj.location = (2.0, 3.0, 4.0)
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obj.keyframe_insert(data_path="location", frame=10, index=-1)
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scene = bpy.context.scene
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scene.frame_start = 1
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scene.frame_end = 10
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scene.frame_set(1)
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bpy.ops.wm.save_as_mainfile(filepath=output_path, compress=True)
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if __name__ == "__main__":
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if "--" not in sys.argv or len(sys.argv) <= sys.argv.index("--") + 1:
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raise SystemExit("usage: blender -b --python generate-animation-fixture.py -- output.blend")
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main(sys.argv[sys.argv.index("--") + 1])
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