Add Chromium-only Blender WebEngine parity work

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mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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import sys
import bpy
def main(output_path: str) -> None:
bpy.ops.wm.read_factory_settings(use_empty=True)
mesh = bpy.data.meshes.new("AnimationMesh")
mesh.from_pydata([(-1.0, -1.0, 0.0), (1.0, -1.0, 0.0), (0.0, 1.0, 0.0)], [], [(0, 1, 2)])
obj = bpy.data.objects.new("AnimatedObject", mesh)
bpy.context.collection.objects.link(obj)
obj.location = (0.0, 0.0, 0.0)
obj.keyframe_insert(data_path="location", frame=1, index=-1)
obj.location = (2.0, 3.0, 4.0)
obj.keyframe_insert(data_path="location", frame=10, index=-1)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 10
scene.frame_set(1)
bpy.ops.wm.save_as_mainfile(filepath=output_path, compress=True)
if __name__ == "__main__":
if "--" not in sys.argv or len(sys.argv) <= sys.argv.index("--") + 1:
raise SystemExit("usage: blender -b --python generate-animation-fixture.py -- output.blend")
main(sys.argv[sys.argv.index("--") + 1])