Add Chromium-only Blender WebEngine parity work

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mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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import assert from "node:assert/strict";
import fs from "node:fs";
import factory from "../../web/app/src/vendor/blender/web_engine.js";
const root = new URL("../../", import.meta.url);
const wasmBinary = fs.readFileSync(new URL("web/app/src/vendor/blender/web_engine.wasm", root));
const fixture = fs.readFileSync(new URL("tests/files/web/basic_scene.blend", root));
function open(engine, handle, bytes) {
const pointer = engine._malloc(bytes.byteLength);
try {
engine.HEAPU8.set(bytes, pointer);
assert.equal(engine._web_engine_open_blend(handle, pointer, bytes.byteLength), 0,
engine.UTF8ToString(engine._web_engine_last_error_message()));
}
finally { engine._free(pointer); }
}
function output(engine, handle, fn, owned = false) {
const dataOut = engine._malloc(4);
const lengthOut = engine._malloc(4);
try {
assert.equal(fn(handle, dataOut, lengthOut), 0, engine.UTF8ToString(engine._web_engine_last_error_message()));
const pointer = engine.HEAPU32[dataOut >>> 2];
const length = engine.HEAPU32[lengthOut >>> 2];
const bytes = engine.HEAPU8.slice(pointer, pointer + length);
if (owned) engine._web_engine_free_buffer(pointer);
return bytes;
}
finally {
engine._free(dataOut);
engine._free(lengthOut);
}
}
function snapshot(engine, handle) {
return JSON.parse(new TextDecoder().decode(output(engine, handle, engine._web_engine_get_scene_snapshot)));
}
function command(engine, handle, payload) {
const bytes = new TextEncoder().encode(JSON.stringify(payload));
const pointer = engine._malloc(bytes.byteLength);
try {
engine.HEAPU8.set(bytes, pointer);
assert.equal(engine._web_engine_apply_command(handle, pointer, bytes.byteLength), 0,
`${payload.type}: ${engine.UTF8ToString(engine._web_engine_last_error_message())}`);
}
finally { engine._free(pointer); }
}
function reject(engine, handle, payload, code) {
const bytes = new TextEncoder().encode(JSON.stringify(payload));
const pointer = engine._malloc(bytes.byteLength);
try {
engine.HEAPU8.set(bytes, pointer);
assert.notEqual(engine._web_engine_apply_command(handle, pointer, bytes.byteLength), 0);
assert.match(engine.UTF8ToString(engine._web_engine_last_error_message()), new RegExp(code));
}
finally { engine._free(pointer); }
}
function close(actual, expected, label) {
assert.ok(Math.abs(actual - expected) <= 1e-5, `${label}: ${actual} != ${expected}`);
}
function assertLighting(scene) {
const camera = scene.cameras.find((item) => item.id === "camera:Camera.001");
const light = scene.lights.find((item) => item.id === "light:Area");
const world = scene.worlds.find((item) => item.id === "world:World");
const definition = scene.scenes.find((item) => item.id === "scene:Scene");
assert.equal(camera.projection, "PERSPECTIVE");
assert.equal(camera.depthOfField.enabled, false);
assert.equal(camera.depthOfField.focusDistance, 10);
assert.equal(light.energy, 800);
assert.equal(light.exposure, 0);
assert.equal(light.castsShadow, true);
assert.equal(light.temperature, 6500);
assert.equal(world.mist.enabled, false);
assert.equal(world.mist.type, "QUADRATIC");
assert.equal(definition.renderEngine, "BLENDER_EEVEE");
assert.equal(definition.colorManagement.displayDevice, "sRGB");
assert.equal(definition.colorManagement.viewTransform, "AgX");
assert.equal(definition.colorManagement.look, "None");
assert.equal(definition.colorManagement.exposure, 0);
assert.equal(definition.colorManagement.whiteBalanceStatus, "AVAILABLE");
close(definition.colorManagement.temperature, 6500, "scene temperature");
close(definition.colorManagement.tint, 10, "scene tint");
return { camera, light, world, definition };
}
function assertEdited(scene) {
const camera = scene.cameras.find((item) => item.id === "camera:Camera.001");
const light = scene.lights.find((item) => item.id === "light:Area");
const world = scene.worlds.find((item) => item.id === "world:World");
const definition = scene.scenes.find((item) => item.id === "scene:Scene");
assert.equal(camera.projection, "PERSPECTIVE");
assert.equal(camera.depthOfField.enabled, false);
close(light.energy, 400, "light energy");
close(light.exposure, 1, "light exposure");
assert.equal(light.castsShadow, false);
assert.equal(light.useTemperature, true);
close(light.temperature, 5000, "light temperature");
assert.deepEqual(light.color, [0.25, 0.5, 0.75]);
assert.equal(world.mist.enabled, true);
assert.equal(world.mist.type, "LINEAR");
close(world.mist.start, 2, "mist start");
close(world.mist.depth, 50, "mist depth");
close(world.mist.intensity, 0.2, "mist intensity");
close(definition.colorManagement.exposure, 0, "preserved scene exposure");
close(definition.colorManagement.gamma, 1, "preserved scene gamma");
assert.equal(definition.colorManagement.whiteBalanceStatus, "BLOCKED");
assert.equal(definition.colorManagement.temperature, undefined);
assert.equal(definition.colorManagement.tint, undefined);
return { camera, light, world, definition };
}
const engine = await factory({ wasmBinary: wasmBinary.slice() });
const handle = engine._web_engine_create();
open(engine, handle, fixture);
const before = assertLighting(snapshot(engine, handle));
command(engine, handle, { type: "setObjectVisibility", objectId: "object:BasicCube", visible: true });
assert.equal(snapshot(engine, handle).scenes.find((item) => item.id === before.definition.id).colorManagement.whiteBalanceStatus, "AVAILABLE");
command(engine, handle, { type: "setLightProperties", dataId: before.light.id, properties: {
color: [0.25, 0.5, 0.75], energy: 400, exposure: 1, castsShadow: false,
temperature: 5000, useTemperature: true,
} });
assert.equal(snapshot(engine, handle).scenes.find((item) => item.id === before.definition.id).colorManagement.whiteBalanceStatus, "BLOCKED");
command(engine, handle, { type: "setWorldProperties", dataId: before.world.id, properties: {
color: [0.1, 0.2, 0.3], exposure: 0.5,
mist: { enabled: true, type: "LINEAR", start: 2, depth: 50, intensity: 0.2, height: 3 },
} });
assert.equal(snapshot(engine, handle).scenes.find((item) => item.id === before.definition.id).colorManagement.whiteBalanceStatus, "BLOCKED");
assertEdited(snapshot(engine, handle));
assert.equal(engine._web_engine_undo(handle), 0, engine.UTF8ToString(engine._web_engine_last_error_message()));
assert.equal(snapshot(engine, handle).worlds.find((item) => item.id === before.world.id).mist.enabled, false);
assert.equal(engine._web_engine_redo(handle), 0, engine.UTF8ToString(engine._web_engine_last_error_message()));
assertEdited(snapshot(engine, handle));
const saved = output(engine, handle, engine._web_engine_save_blend, true);
engine._web_engine_destroy(handle);
const reopened = engine._web_engine_create();
open(engine, reopened, saved);
assertEdited(snapshot(engine, reopened));
engine._web_engine_destroy(reopened);
process.stdout.write("lighting-roundtrip-ok camera-dof=passed light-shadow-exposure=passed world-mist=passed color-management-reader=passed white-balance-gate=passed undo-redo=passed save-reopen=passed\n");