Add Chromium-only Blender WebEngine parity work
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80
tools/web/check-frame-evaluation.mjs
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80
tools/web/check-frame-evaluation.mjs
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import assert from "node:assert/strict";
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import fs from "node:fs";
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import factory from "../../web/app/src/vendor/blender/web_engine.js";
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const root = new URL("../../", import.meta.url);
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const golden = JSON.parse(fs.readFileSync(new URL("tests/golden/W-080/animation-depsgraph.json", root), "utf8"));
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const blend = fs.readFileSync(new URL(`tests/files/web/${golden.fixture}`, root));
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const wasmBinary = fs.readFileSync(new URL("web/app/src/vendor/blender/web_engine.wasm", root));
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const tolerance = golden.tolerance;
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function readJson(engine, dataOut, lengthOut) {
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const pointer = engine.HEAPU32[dataOut >>> 2];
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const length = engine.HEAPU32[lengthOut >>> 2];
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assert.ok(pointer && length, "native response is empty");
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return JSON.parse(new TextDecoder().decode(engine.HEAPU8.slice(pointer, pointer + length)));
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}
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function sendCommand(engine, handle, command) {
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const encoded = new TextEncoder().encode(JSON.stringify(command));
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const pointer = engine._malloc(encoded.byteLength);
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try {
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engine.HEAPU8.set(encoded, pointer);
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assert.equal(engine._web_engine_apply_command(handle, pointer, encoded.byteLength), 0, engine.UTF8ToString(engine._web_engine_last_error_message()));
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}
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finally {
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engine._free(pointer);
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}
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}
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function evaluate(engine, handle) {
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const dataOut = engine._malloc(4);
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const lengthOut = engine._malloc(4);
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try {
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assert.equal(engine._web_engine_evaluate_depsgraph(handle, dataOut, lengthOut), 0, engine.UTF8ToString(engine._web_engine_last_error_message()));
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return readJson(engine, dataOut, lengthOut);
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}
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finally {
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engine._free(dataOut);
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engine._free(lengthOut);
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}
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}
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const engine = await factory({ wasmBinary });
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const handle = engine._web_engine_create();
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assert.ok(handle > 0, "WebEngine handle creation failed");
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try {
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const input = engine._malloc(blend.byteLength);
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try {
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engine.HEAPU8.set(blend, input);
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assert.equal(engine._web_engine_open_blend(handle, input, blend.byteLength), 0, engine.UTF8ToString(engine._web_engine_last_error_message()));
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}
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finally {
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engine._free(input);
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}
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for (const expected of golden.frames) {
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sendCommand(engine, handle, { type: "setFrame", frame: expected.frame });
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const report = evaluate(engine, handle);
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assert.equal(report.status, "EVALUATED");
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assert.equal(report.frame, expected.frame);
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const mesh = report.meshes.find((candidate) => candidate.sourceMeshId === `mesh:${golden.mesh}`);
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assert.ok(mesh, `mesh ${golden.mesh} is missing at frame ${expected.frame}`);
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assert.equal(mesh.vertexCount, expected.positions.length / 3);
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assert.equal(mesh.positions.length, expected.positions.length);
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const positionErrors = mesh.positions.map((value, index) => value - expected.positions[index]);
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const maxPositionError = Math.max(0, ...positionErrors.map((value) => Math.abs(value)));
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const rmsPositionError = Math.sqrt(positionErrors.reduce((sum, value) => sum + value * value, 0) / positionErrors.length);
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assert.ok(maxPositionError <= tolerance.maxPositionError, `frame ${expected.frame} max position error ${maxPositionError}`);
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assert.ok(rmsPositionError <= tolerance.rmsPositionError, `frame ${expected.frame} RMS position error ${rmsPositionError}`);
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const matrixErrors = mesh.worldMatrix.map((value, index) => value - expected.worldMatrix[index]);
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const maxMatrixError = Math.max(0, ...matrixErrors.map((value) => Math.abs(value)));
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if (maxMatrixError > tolerance.maxMatrixError) console.error("debug-world", expected.frame, mesh.worldMatrix);
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assert.ok(maxMatrixError <= tolerance.maxMatrixError, `frame ${expected.frame} world matrix error ${maxMatrixError}`);
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}
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}
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finally {
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engine._web_engine_destroy(handle);
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}
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process.stdout.write(`frame-evaluation-ok fixture=${golden.fixture} frames=${golden.frames.map((frame) => frame.frame).join(",")}\n`);
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