Add Chromium-only Blender WebEngine parity work
This commit is contained in:
11
docs/status/W-052.md
Normal file
11
docs/status/W-052.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# W-052 Status
|
||||
|
||||
status: done_current_scope
|
||||
task: 相机和输入系统
|
||||
|
||||
OrbitControls, resize handling and mouse orbit are active in the local Three
|
||||
viewport. Timeline transport controls now implement first/previous/play/next/
|
||||
last frame state transitions over the imported SceneIR range. Exact Blender
|
||||
camera basis conversion is preserved at the adapter boundary. Object/Edit mode keyboard dispatch
|
||||
and draggable X/Y/Z transform handles route to Main commands; additional view presets and touch
|
||||
gesture variants remain additive UI work.
|
||||
Reference in New Issue
Block a user