Add Chromium-only Blender WebEngine parity work
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docs/status/W-050.md
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docs/status/W-050.md
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# W-050 Status
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status: done_current_scope
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task: SceneIR adapter
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ViewportRenderer now tags imported meshes and lights with
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`userData.blenderId`, `userData.sceneNodeId` and `userData.revision`, keeps a
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Blender-ID object index, and exposes `applyDelta()`. Pure node visibility and
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transform updates mutate the existing Three object; node lifecycle changes
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fall back to a validated snapshot rebuild so geometry/material ownership stays
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correct.
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The adapter now performs mesh raycast selection and applies multi-selection
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highlights, consumes binary WBG1 mesh resources, and installs validated LOD
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levels with hysteresis. Resource-aware SceneDelta entries trigger a validated
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resource rebuild while node-only deltas update existing Three objects.
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The Worker keeps the previous geometry generation and emits byte-range patches
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or affected-mesh replacements. Objects sharing one Blender Mesh datablock are
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coalesced into a raycastable `InstancedMesh` with per-instance transform and
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selection. A capability-gated OffscreenCanvas Worker owns WebGL when requested;
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browsers without that capability retain the same main-thread renderer.
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