Add Chromium-only Blender WebEngine parity work
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docs/status/W-033.md
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# W-033 Status
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status: done_current_scope
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task: 导出 MeshIR
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## Implemented
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Mesh summaries export vertex, edge, face and corner counts. Blender 5.2
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`AttributeStorage` DATA blocks are now resolved by exact old-pointer matches
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and by SDNA pointer width. The reader exports position floats, normals,
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triangulated corner indices, corner UV/color attributes, triangle material
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indices, material slot IDs and object-space bounds with
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`geometryStatus: "available"`. The Three adapter applies Z-up conversion,
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uses exported normals, expands corner attributes into render vertices, and
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binds local material groups.
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## Accepted bounded scope
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The exporter now includes tangent and corner split-normal buffers, seam/sharp
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edge flags, custom attribute metadata, vertex groups and UV-layer selection.
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The native WBG1 C ABI carries these buffers without JSON construction and the
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Worker validates/transfers them to Three.js. Mesh Edit operations rebuild
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topology metadata through Blender Main and reject linked/shape-key topology
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changes with structured errors.
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Evaluated buffers for unsupported modifier/simulation families remain blocked
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by the N-002 capability matrix; this is an explicit boundary rather than a
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claim of universal modifier evaluation.
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The field and future transferable layout is documented in
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`docs/web/mesh-buffer-layout.md`.
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## Verification
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```text
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node tools/web/run-web-engine-smoke.mjs # basic + attribute fixtures
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```
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