Add Chromium-only Blender WebEngine parity work
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docs/status/W-013.md
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docs/status/W-013.md
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# W-013 Status
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status: done
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task: 建立 Three.js 视口烟测
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## Evidence
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- Adapter: `web/app/src/three-adapter/viewport.ts`
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- Uses vendored Three.js `0.185.1` from `web/app/src/vendor/three/`,
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`WebGLRenderer`, `Scene`, `PerspectiveCamera`,
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`OrbitControls`, `GridHelper`, lights, resize observer and disposal.
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- No runtime CDN request is required; Playwright asserts all requests stay on
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the local dev origin.
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- Screenshot: `tests/golden/W-013/three-viewport-1440x900.png`
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## Verification
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```text
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npm run typecheck # passed
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npm run lint # passed
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npm run build # passed
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Chrome headless --use-gl=swiftshader --virtual-time-budget=60000 # rendered cube/grid
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```
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The renderer failure path is contained in the viewport component, so browsers
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without a WebGL context keep the editor shell available.
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