Add Chromium-only Blender WebEngine parity work
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docs/status/N-018.md
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docs/status/N-018.md
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# N-018 Physics 与 Simulation
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状态:`BLOCKED`(family capability、settings/dependency/cache manifest 与错误帧门已落地;
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cache playback、WASM solver 和 bake job 未实现)
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## 已验证切片
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1. N-018-A:Rigid Body、Soft Body、Cloth、Fluid、Dynamic Paint、Particle、Hair
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使用固定枚举能力清单;metadata/cache manifest 为 `LOCAL_BOUNDED`,cache playback、
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local solver、server job 均保持 `BLOCKED`。
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2. N-018-B(部分):`PhysicsSimulationManifestIR` 绑定 owner Object、settings SHA-256、
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有界设置摘要、依赖 stable ID 和 desktop bake cache;系统依赖环、重复依赖和超预算拒绝。
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3. N-018-C(门):cache 绑定 source blend/settings/input/cache SHA-256、帧范围和实际已缓存帧;
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`COMPLETE` 必须逐帧连续,frame seek 只返回精确命中帧,禁止复用相邻错误帧。
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4. 单 manifest 上限 4096 systems、每系统 1024 dependencies、256 settings/64 KiB、
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100k frames。
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## 仍然阻断
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- N-018-A/B:从真实 Main 提取完整 family settings、collection/effector/collision 依赖。
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- N-018-C:desktop bake payload 的 family decoder、depsgraph frame playback 和 100 帧 golden。
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- N-018-D:逐 family WASM solver 初始化、线程、内存和确定性验证。
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- N-018-E:bake start/cancel/commit、服务端 job、故障恢复、进度与 UI。
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## 验收
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```bash
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WEB_TEST_PORT=5204 npm --prefix web run test:e2e -- --grep "N-018 physics"
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npm --prefix web run test:simulation-cache
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```
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