Add Chromium-only Blender WebEngine parity work
This commit is contained in:
40
blender-5.2.0/source/blender/simulation/CMakeLists.txt
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40
blender-5.2.0/source/blender/simulation/CMakeLists.txt
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@@ -0,0 +1,40 @@
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# SPDX-FileCopyrightText: 2014 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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intern
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../makesrna
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)
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set(INC_SYS
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)
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set(SRC
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intern/SIM_mass_spring.cc
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intern/hair_volume.cc
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intern/implicit_blender.cc
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intern/implicit_eigen.cc
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intern/ConstrainedConjugateGradient.h
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intern/eigen_utils.h
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intern/implicit.h
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SIM_mass_spring.h
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)
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set(LIB
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PRIVATE bf::blenkernel
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PRIVATE bf::blenlib
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PRIVATE bf::depsgraph
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PRIVATE bf::dna
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PRIVATE bf::functions
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PRIVATE bf::imbuf
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PRIVATE bf::intern::guardedalloc
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PRIVATE bf::nodes
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PRIVATE bf::dependencies::eigen
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)
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blender_add_lib(bf_simulation "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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44
blender-5.2.0/source/blender/simulation/SIM_mass_spring.h
Normal file
44
blender-5.2.0/source/blender/simulation/SIM_mass_spring.h
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@@ -0,0 +1,44 @@
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/* SPDX-FileCopyrightText: Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup sim
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*/
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#pragma once
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#include "DNA_listBase.h"
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namespace blender {
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struct ClothModifierData;
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struct Depsgraph;
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struct EffectorCache;
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struct Implicit_Data;
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struct Object;
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enum eMassSpringSolverStatus {
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SIM_SOLVER_SUCCESS = (1 << 0),
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SIM_SOLVER_NUMERICAL_ISSUE = (1 << 1),
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SIM_SOLVER_NO_CONVERGENCE = (1 << 2),
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SIM_SOLVER_INVALID_INPUT = (1 << 3),
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};
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struct Implicit_Data *SIM_mass_spring_solver_create(int numverts, int numsprings);
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void SIM_mass_spring_solver_free(struct Implicit_Data *id);
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int SIM_mass_spring_solver_numvert(struct Implicit_Data *id);
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int SIM_cloth_solver_init(struct Object *ob, struct ClothModifierData *clmd);
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void SIM_mass_spring_set_implicit_vertex_mass(struct Implicit_Data *data, int index, float mass);
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void SIM_cloth_solver_free(struct ClothModifierData *clmd);
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int SIM_cloth_solve(struct Depsgraph *depsgraph,
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struct Object *ob,
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float frame,
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struct ClothModifierData *clmd,
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ListBaseT<EffectorCache> *effectors);
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void SIM_cloth_solver_set_positions(struct ClothModifierData *clmd);
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void SIM_cloth_solver_set_volume(struct ClothModifierData *clmd);
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} // namespace blender
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@@ -0,0 +1,317 @@
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/* SPDX-FileCopyrightText: Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sim
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*/
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#include <Eigen/Core>
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#include <Eigen/IterativeLinearSolvers>
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#include <Eigen/Sparse>
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class ConstrainedConjugateGradient;
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namespace blender::Eigen {
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namespace internal {
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/**
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* \internal Low-level conjugate gradient algorithm
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* \param mat: The matrix A
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* \param rhs: The right hand side vector b
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* \param x: On input and initial solution, on output the computed solution.
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* \param precond: A preconditioner being able to efficiently solve for an
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* approximation of Ax=b (regardless of b)
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* \param iters: On input the max number of iteration,
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* on output the number of performed iterations.
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* \param tol_error: On input the tolerance error,
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* on output an estimation of the relative error.
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*/
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template<typename MatrixType,
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typename Rhs,
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typename Dest,
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typename FilterMatrixType,
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typename Preconditioner>
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EIGEN_DONT_INLINE void constrained_conjugate_gradient(const MatrixType &mat,
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const Rhs &rhs,
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Dest &x,
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const FilterMatrixType &filter,
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const Preconditioner &precond,
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int &iters,
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typename Dest::RealScalar &tol_error)
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{
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using std::abs;
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using std::sqrt;
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using RealScalar = typename Dest::RealScalar;
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using Scalar = typename Dest::Scalar;
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using VectorType = Matrix<Scalar, Dynamic, 1>;
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RealScalar tol = tol_error;
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int maxIters = iters;
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int n = mat.cols();
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VectorType residual = filter * (rhs - mat * x); /* initial residual */
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RealScalar rhsNorm2 = (filter * rhs).squaredNorm();
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if (rhsNorm2 == 0) {
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/* XXX TODO: set constrained result here. */
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x.setZero();
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iters = 0;
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tol_error = 0;
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return;
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}
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RealScalar threshold = tol * tol * rhsNorm2;
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RealScalar residualNorm2 = residual.squaredNorm();
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if (residualNorm2 < threshold) {
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iters = 0;
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tol_error = sqrt(residualNorm2 / rhsNorm2);
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return;
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}
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VectorType p(n);
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p = filter * precond.solve(residual); /* initial search direction */
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VectorType z(n), tmp(n);
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RealScalar absNew = numext::real(
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residual.dot(p)); /* The square of the absolute value of `r` scaled by `invM`. */
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int i = 0;
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while (i < maxIters) {
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tmp.noalias() = filter * (mat * p); /* The bottleneck of the algorithm. */
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Scalar alpha = absNew / p.dot(tmp); /* The amount we travel on direction. */
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x += alpha * p; /* Update solution. */
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residual -= alpha * tmp; /* Update residue. */
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residualNorm2 = residual.squaredNorm();
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if (residualNorm2 < threshold) {
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break;
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}
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z = precond.solve(residual); /* Approximately solve for `A z = residual`. */
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RealScalar absOld = absNew;
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absNew = numext::real(residual.dot(z)); /* Update the absolute value of `r`. */
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/* Calculate the Gram-Schmidt value used to create the new search direction. */
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RealScalar beta = absNew / absOld;
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p = filter * (z + beta * p); /* Update search direction. */
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i++;
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}
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tol_error = sqrt(residualNorm2 / rhsNorm2);
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iters = i;
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}
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} // namespace internal
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#if 0 /* unused */
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template<typename MatrixType> struct MatrixFilter {
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MatrixFilter() : m_cmat(NULL) {}
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MatrixFilter(const MatrixType &cmat) : m_cmat(&cmat) {}
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void setMatrix(const MatrixType &cmat)
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{
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m_cmat = &cmat;
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}
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template<typename VectorType> void apply(VectorType v) const
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{
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v = (*m_cmat) * v;
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}
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protected:
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const MatrixType *m_cmat;
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};
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#endif
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template<typename _MatrixType,
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int _UpLo = Lower,
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typename _FilterMatrixType = _MatrixType,
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typename _Preconditioner = DiagonalPreconditioner<typename _MatrixType::Scalar>>
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namespace internal
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{
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template<typename _MatrixType, int _UpLo, typename _FilterMatrixType, typename _Preconditioner>
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struct traits<
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ConstrainedConjugateGradient<_MatrixType, _UpLo, _FilterMatrixType, _Preconditioner>> {
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using MatrixType = _MatrixType;
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using FilterMatrixType = _FilterMatrixType;
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using Preconditioner = _Preconditioner;
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};
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} // namespace internal
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/** \ingroup IterativeLinearSolvers_Module
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* \brief A conjugate gradient solver for sparse self-adjoint problems with additional constraints
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*
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* This class allows to solve for A.x = b sparse linear problems using a conjugate gradient
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* algorithm. The sparse matrix A must be self-adjoint. The vectors x and b can be either dense or
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* sparse.
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*
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* \tparam _MatrixType: the type of the sparse matrix A, can be a dense or a sparse matrix.
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* \tparam _UpLo: the triangular part that will be used for the computations. It can be Lower
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* or Upper. Default is Lower.
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* \tparam _Preconditioner: the type of the pre-conditioner. Default is #DiagonalPreconditioner
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*
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* The maximal number of iterations and tolerance value can be controlled via the
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* setMaxIterations() and setTolerance() methods. The defaults are the size of the problem for the
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* maximal number of iterations and NumTraits<Scalar>::epsilon() for the tolerance.
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*
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* This class can be used as the direct solver classes. Here is a typical usage example:
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* \code
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* int n = 10000;
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* VectorXd x(n), b(n);
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* SparseMatrix<double> A(n,n);
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* // fill A and b
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* ConjugateGradient<SparseMatrix<double> > cg;
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* cg.compute(A);
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* x = cg.solve(b);
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* std::cout << "#iterations: " << cg.iterations() << std::endl;
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* std::cout << "estimated error: " << cg.error() << std::endl;
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* // update b, and solve again
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* x = cg.solve(b);
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* \endcode
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*
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* By default the iterations start with x=0 as an initial guess of the solution.
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* One can control the start using the solveWithGuess() method. Here is a step by
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* step execution example starting with a random guess and printing the evolution
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* of the estimated error:
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* * \code
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* x = VectorXd::Random(n);
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* cg.setMaxIterations(1);
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* int i = 0;
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* do {
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* x = cg.solveWithGuess(b,x);
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* std::cout << i << " : " << cg.error() << std::endl;
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* ++i;
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* } while (cg.info()!=Success && i<100);
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* \endcode
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* Note that such a step by step execution is slightly slower.
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*
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* \sa class SimplicialCholesky, DiagonalPreconditioner, IdentityPreconditioner
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*/
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template<typename _MatrixType, int _UpLo, typename _FilterMatrixType, typename _Preconditioner>
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class ConstrainedConjugateGradient
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: public IterativeSolverBase<
|
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ConstrainedConjugateGradient<_MatrixType, _UpLo, _FilterMatrixType, _Preconditioner>> {
|
||||
using Base = IterativeSolverBase<ConstrainedConjugateGradient>;
|
||||
using Base::m_error;
|
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using Base::m_info;
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using Base::m_isInitialized;
|
||||
using Base::m_iterations;
|
||||
using Base::mp_matrix;
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||||
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||||
public:
|
||||
using MatrixType = _MatrixType;
|
||||
using Scalar = typename MatrixType::Scalar;
|
||||
using Index = typename MatrixType::Index;
|
||||
using RealScalar = typename MatrixType::RealScalar;
|
||||
using FilterMatrixType = _FilterMatrixType;
|
||||
using Preconditioner = _Preconditioner;
|
||||
|
||||
enum { UpLo = _UpLo };
|
||||
|
||||
/** Default constructor. */
|
||||
ConstrainedConjugateGradient() : Base() {}
|
||||
|
||||
/**
|
||||
* Initialize the solver with matrix \a A for further \c Ax=b solving.
|
||||
*
|
||||
* This constructor is a shortcut for the default constructor followed
|
||||
* by a call to compute().
|
||||
*
|
||||
* \warning this class stores a reference to the matrix A as well as some
|
||||
* precomputed values that depend on it. Therefore, if \a A is changed
|
||||
* this class becomes invalid. Call compute() to update it with the new
|
||||
* matrix A, or modify a copy of A.
|
||||
*/
|
||||
ConstrainedConjugateGradient(const MatrixType &A) : Base(A) {}
|
||||
|
||||
~ConstrainedConjugateGradient() = default;
|
||||
|
||||
FilterMatrixType &filter()
|
||||
{
|
||||
return m_filter;
|
||||
}
|
||||
const FilterMatrixType &filter() const
|
||||
{
|
||||
return m_filter;
|
||||
}
|
||||
|
||||
/**
|
||||
* \returns the solution x of \f$ A x = b \f$ using the current decomposition of A
|
||||
* \a x0 as an initial solution.
|
||||
*
|
||||
* \sa compute()
|
||||
*/
|
||||
template<typename Rhs, typename Guess>
|
||||
internal::solve_retval_with_guess<ConstrainedConjugateGradient, Rhs, Guess> solveWithGuess(
|
||||
const MatrixBase<Rhs> &b, const Guess &x0) const
|
||||
{
|
||||
eigen_assert(m_isInitialized && "ConjugateGradient is not initialized.");
|
||||
eigen_assert(
|
||||
Base::rows() == b.rows() &&
|
||||
"ConjugateGradient::solve(): invalid number of rows of the right hand side matrix b");
|
||||
return internal::solve_retval_with_guess<ConstrainedConjugateGradient, Rhs, Guess>(
|
||||
*this, b.derived(), x0);
|
||||
}
|
||||
|
||||
/** \internal */
|
||||
template<typename Rhs, typename Dest> void _solveWithGuess(const Rhs &b, Dest &x) const
|
||||
{
|
||||
m_iterations = Base::maxIterations();
|
||||
m_error = Base::m_tolerance;
|
||||
|
||||
for (int j = 0; j < b.cols(); j++) {
|
||||
m_iterations = Base::maxIterations();
|
||||
m_error = Base::m_tolerance;
|
||||
|
||||
typename Dest::ColXpr xj(x, j);
|
||||
internal::constrained_conjugate_gradient(mp_matrix->template selfadjointView<UpLo>(),
|
||||
b.col(j),
|
||||
xj,
|
||||
m_filter,
|
||||
Base::m_preconditioner,
|
||||
m_iterations,
|
||||
m_error);
|
||||
}
|
||||
|
||||
m_isInitialized = true;
|
||||
m_info = m_error <= Base::m_tolerance ? Success : NoConvergence;
|
||||
}
|
||||
|
||||
/** \internal */
|
||||
template<typename Rhs, typename Dest> void _solve(const Rhs &b, Dest &x) const
|
||||
{
|
||||
x.setOnes();
|
||||
_solveWithGuess(b, x);
|
||||
}
|
||||
|
||||
protected:
|
||||
FilterMatrixType m_filter;
|
||||
};
|
||||
|
||||
namespace internal {
|
||||
|
||||
template<typename _MatrixType, int _UpLo, typename _Filter, typename _Preconditioner, typename Rhs>
|
||||
struct solve_retval<ConstrainedConjugateGradient<_MatrixType, _UpLo, _Filter, _Preconditioner>,
|
||||
Rhs>
|
||||
: solve_retval_base<ConstrainedConjugateGradient<_MatrixType, _UpLo, _Filter, _Preconditioner>,
|
||||
Rhs> {
|
||||
using Dec = ConstrainedConjugateGradient<_MatrixType, _UpLo, _Filter, _Preconditioner>;
|
||||
EIGEN_MAKE_SOLVE_HELPERS(Dec, Rhs)
|
||||
|
||||
template<typename Dest> void evalTo(Dest &dst) const
|
||||
{
|
||||
dec()._solve(rhs(), dst);
|
||||
}
|
||||
};
|
||||
|
||||
} // end namespace internal
|
||||
|
||||
} // namespace blender::Eigen
|
||||
1366
blender-5.2.0/source/blender/simulation/intern/SIM_mass_spring.cc
Normal file
1366
blender-5.2.0/source/blender/simulation/intern/SIM_mass_spring.cc
Normal file
File diff suppressed because it is too large
Load Diff
213
blender-5.2.0/source/blender/simulation/intern/eigen_utils.h
Normal file
213
blender-5.2.0/source/blender/simulation/intern/eigen_utils.h
Normal file
@@ -0,0 +1,213 @@
|
||||
/* SPDX-FileCopyrightText: Blender Authors
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#pragma once
|
||||
|
||||
/** \file
|
||||
* \ingroup sim
|
||||
*/
|
||||
|
||||
#if defined(__GNUC__) && !defined(__clang__)
|
||||
# pragma GCC diagnostic push
|
||||
/* XXX suppress verbose warnings in eigen */
|
||||
# pragma GCC diagnostic ignored "-Wlogical-op"
|
||||
#endif
|
||||
|
||||
#include <Eigen/Sparse>
|
||||
#include <Eigen/src/Core/util/DisableStupidWarnings.h>
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "implicit.h"
|
||||
|
||||
namespace blender {
|
||||
|
||||
using Scalar = float;
|
||||
|
||||
/* slightly extended Eigen vector class
|
||||
* with conversion to/from plain C float array
|
||||
*/
|
||||
class Vector3 : public Eigen::Vector3f {
|
||||
public:
|
||||
using ctype = float *;
|
||||
|
||||
Vector3() = default;
|
||||
|
||||
Vector3(const ctype &v)
|
||||
{
|
||||
for (int k = 0; k < 3; k++) {
|
||||
coeffRef(k) = v[k];
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 &operator=(const ctype &v)
|
||||
{
|
||||
for (int k = 0; k < 3; k++) {
|
||||
coeffRef(k) = v[k];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
operator ctype()
|
||||
{
|
||||
return data();
|
||||
}
|
||||
};
|
||||
|
||||
/* slightly extended Eigen matrix class
|
||||
* with conversion to/from plain C float array
|
||||
*/
|
||||
class Matrix3 : public Eigen::Matrix3f {
|
||||
public:
|
||||
using ctype = float (*)[3];
|
||||
|
||||
Matrix3() = default;
|
||||
|
||||
Matrix3(const ctype &v)
|
||||
{
|
||||
for (int k = 0; k < 3; k++) {
|
||||
for (int l = 0; l < 3; l++) {
|
||||
coeffRef(l, k) = v[k][l];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Matrix3 &operator=(const ctype &v)
|
||||
{
|
||||
for (int k = 0; k < 3; k++) {
|
||||
for (int l = 0; l < 3; l++) {
|
||||
coeffRef(l, k) = v[k][l];
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
operator ctype()
|
||||
{
|
||||
return reinterpret_cast<ctype>(data());
|
||||
}
|
||||
};
|
||||
|
||||
using lVector = Eigen::VectorXf;
|
||||
|
||||
/* Extension of dense Eigen vectors,
|
||||
* providing 3-float block access for `blenlib` math functions
|
||||
*/
|
||||
class lVector3f : public Eigen::VectorXf {
|
||||
public:
|
||||
using base_t = Eigen::VectorXf;
|
||||
|
||||
lVector3f() = default;
|
||||
|
||||
template<typename T> lVector3f &operator=(T rhs)
|
||||
{
|
||||
base_t::operator=(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
float *v3(int vertex)
|
||||
{
|
||||
return &coeffRef(3 * vertex);
|
||||
}
|
||||
|
||||
const float *v3(int vertex) const
|
||||
{
|
||||
return &coeffRef(3 * vertex);
|
||||
}
|
||||
};
|
||||
|
||||
using Triplet = Eigen::Triplet<Scalar>;
|
||||
using TripletList = std::vector<Triplet>;
|
||||
|
||||
using lMatrix = Eigen::SparseMatrix<Scalar>;
|
||||
|
||||
/* Constructor type that provides more convenient handling of Eigen triplets
|
||||
* for efficient construction of sparse 3x3 block matrices.
|
||||
* This should be used for building lMatrix instead of writing to such lMatrix directly (which is
|
||||
* very inefficient). After all elements have been defined using the set() method, the actual
|
||||
* matrix can be filled using construct().
|
||||
*/
|
||||
struct lMatrix3fCtor {
|
||||
lMatrix3fCtor() = default;
|
||||
|
||||
void reset()
|
||||
{
|
||||
m_trips.clear();
|
||||
}
|
||||
|
||||
void reserve(int numverts)
|
||||
{
|
||||
/* reserve for diagonal entries */
|
||||
m_trips.reserve(numverts * 9);
|
||||
}
|
||||
|
||||
void add(int i, int j, const Matrix3 &m)
|
||||
{
|
||||
i *= 3;
|
||||
j *= 3;
|
||||
for (int k = 0; k < 3; k++) {
|
||||
for (int l = 0; l < 3; l++) {
|
||||
m_trips.emplace_back(i + k, j + l, m.coeff(l, k));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub(int i, int j, const Matrix3 &m)
|
||||
{
|
||||
i *= 3;
|
||||
j *= 3;
|
||||
for (int k = 0; k < 3; k++) {
|
||||
for (int l = 0; l < 3; l++) {
|
||||
m_trips.emplace_back(i + k, j + l, -m.coeff(l, k));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void construct(lMatrix &m)
|
||||
{
|
||||
m.setFromTriplets(m_trips.begin(), m_trips.end());
|
||||
m_trips.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
TripletList m_trips;
|
||||
};
|
||||
|
||||
using ConjugateGradient =
|
||||
Eigen::ConjugateGradient<lMatrix, Eigen::Lower, Eigen::DiagonalPreconditioner<Scalar>>;
|
||||
|
||||
using Eigen::ComputationInfo;
|
||||
|
||||
BLI_INLINE void print_lvector(const lVector3f &v)
|
||||
{
|
||||
for (int i = 0; i < v.rows(); i++) {
|
||||
if (i > 0 && i % 3 == 0) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("%f,\n", v[i]);
|
||||
}
|
||||
}
|
||||
|
||||
BLI_INLINE void print_lmatrix(const lMatrix &m)
|
||||
{
|
||||
for (int j = 0; j < m.rows(); j++) {
|
||||
if (j > 0 && j % 3 == 0) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
for (int i = 0; i < m.cols(); i++) {
|
||||
if (i > 0 && i % 3 == 0) {
|
||||
printf(" ");
|
||||
}
|
||||
|
||||
implicit_print_matrix_elem(m.coeff(j, i));
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blender
|
||||
1262
blender-5.2.0/source/blender/simulation/intern/hair_volume.cc
Normal file
1262
blender-5.2.0/source/blender/simulation/intern/hair_volume.cc
Normal file
File diff suppressed because it is too large
Load Diff
279
blender-5.2.0/source/blender/simulation/intern/implicit.h
Normal file
279
blender-5.2.0/source/blender/simulation/intern/implicit.h
Normal file
@@ -0,0 +1,279 @@
|
||||
/* SPDX-FileCopyrightText: Blender Authors
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#pragma once
|
||||
|
||||
/** \file
|
||||
* \ingroup sim
|
||||
*/
|
||||
|
||||
#include "BLI_compiler_compat.h"
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
namespace blender {
|
||||
|
||||
// #define IMPLICIT_SOLVER_EIGEN
|
||||
#define IMPLICIT_SOLVER_BLENDER
|
||||
|
||||
#define CLOTH_ROOT_FRAME /* enable use of root frame coordinate transform */
|
||||
|
||||
#define CLOTH_FORCE_GRAVITY
|
||||
#define CLOTH_FORCE_DRAG
|
||||
#define CLOTH_FORCE_SPRING_STRUCTURAL
|
||||
#define CLOTH_FORCE_SPRING_SHEAR
|
||||
#define CLOTH_FORCE_SPRING_BEND
|
||||
// #define CLOTH_FORCE_SPRING_GOAL /* UNUSED. */
|
||||
// #define CLOTH_FORCE_EFFECTORS /* UNUSED. */
|
||||
|
||||
// #define IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
|
||||
|
||||
// #define IMPLICIT_ENABLE_EIGEN_DEBUG
|
||||
|
||||
struct Implicit_Data;
|
||||
|
||||
struct ImplicitSolverResult {
|
||||
int status;
|
||||
|
||||
int iterations;
|
||||
float error;
|
||||
};
|
||||
|
||||
BLI_INLINE void implicit_print_matrix_elem(float v)
|
||||
{
|
||||
printf("%-8.3f", v);
|
||||
}
|
||||
|
||||
void SIM_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass);
|
||||
void SIM_mass_spring_set_rest_transform(struct Implicit_Data *data, int index, float tfm[3][3]);
|
||||
|
||||
void SIM_mass_spring_set_motion_state(struct Implicit_Data *data,
|
||||
int index,
|
||||
const float x[3],
|
||||
const float v[3]);
|
||||
void SIM_mass_spring_set_position(struct Implicit_Data *data, int index, const float x[3]);
|
||||
void SIM_mass_spring_set_velocity(struct Implicit_Data *data, int index, const float v[3]);
|
||||
void SIM_mass_spring_get_motion_state(struct Implicit_Data *data,
|
||||
int index,
|
||||
float x[3],
|
||||
float v[3]);
|
||||
void SIM_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3]);
|
||||
void SIM_mass_spring_get_velocity(struct Implicit_Data *data, int index, float v[3]);
|
||||
|
||||
/* Access to modified motion state during solver step. */
|
||||
|
||||
void SIM_mass_spring_get_new_position(struct Implicit_Data *data, int index, float x[3]);
|
||||
void SIM_mass_spring_set_new_position(struct Implicit_Data *data, int index, const float x[3]);
|
||||
void SIM_mass_spring_get_new_velocity(struct Implicit_Data *data, int index, float v[3]);
|
||||
void SIM_mass_spring_set_new_velocity(struct Implicit_Data *data, int index, const float v[3]);
|
||||
|
||||
void SIM_mass_spring_clear_constraints(struct Implicit_Data *data);
|
||||
void SIM_mass_spring_add_constraint_ndof0(struct Implicit_Data *data,
|
||||
int index,
|
||||
const float dV[3]);
|
||||
void SIM_mass_spring_add_constraint_ndof1(struct Implicit_Data *data,
|
||||
int index,
|
||||
const float c1[3],
|
||||
const float c2[3],
|
||||
const float dV[3]);
|
||||
void SIM_mass_spring_add_constraint_ndof2(struct Implicit_Data *data,
|
||||
int index,
|
||||
const float c1[3],
|
||||
const float dV[3]);
|
||||
|
||||
bool SIM_mass_spring_solve_velocities(struct Implicit_Data *data,
|
||||
float dt,
|
||||
struct ImplicitSolverResult *result);
|
||||
bool SIM_mass_spring_solve_positions(struct Implicit_Data *data, float dt);
|
||||
void SIM_mass_spring_apply_result(struct Implicit_Data *data);
|
||||
|
||||
/**
|
||||
* Clear the force vector at the beginning of the time step.
|
||||
*/
|
||||
void SIM_mass_spring_clear_forces(struct Implicit_Data *data);
|
||||
/**
|
||||
* Fictitious forces introduced by moving coordinate systems.
|
||||
*/
|
||||
void SIM_mass_spring_force_reference_frame(struct Implicit_Data *data,
|
||||
int index,
|
||||
const float acceleration[3],
|
||||
const float omega[3],
|
||||
const float domega_dt[3],
|
||||
float mass);
|
||||
/**
|
||||
* Simple uniform gravity force.
|
||||
*/
|
||||
void SIM_mass_spring_force_gravity(struct Implicit_Data *data,
|
||||
int index,
|
||||
float mass,
|
||||
const float g[3]);
|
||||
/**
|
||||
* Global drag force (velocity damping).
|
||||
*/
|
||||
void SIM_mass_spring_force_drag(struct Implicit_Data *data, float drag);
|
||||
/**
|
||||
* Custom external force.
|
||||
*/
|
||||
void SIM_mass_spring_force_extern(
|
||||
struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3]);
|
||||
/**
|
||||
* Wind force, acting on a face (only generates pressure from the normal component).
|
||||
*/
|
||||
void SIM_mass_spring_force_face_wind(
|
||||
struct Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3]);
|
||||
/**
|
||||
* Arbitrary per-unit-area vector force field acting on a face..
|
||||
*/
|
||||
void SIM_mass_spring_force_face_extern(
|
||||
struct Implicit_Data *data, int v1, int v2, int v3, const float (*forcevec)[3]);
|
||||
/**
|
||||
* Wind force, acting on an edge.
|
||||
*/
|
||||
void SIM_mass_spring_force_edge_wind(struct Implicit_Data *data,
|
||||
int v1,
|
||||
int v2,
|
||||
float radius1,
|
||||
float radius2,
|
||||
const float (*winvec)[3]);
|
||||
/**
|
||||
* Wind force, acting on a vertex.
|
||||
*/
|
||||
void SIM_mass_spring_force_vertex_wind(struct Implicit_Data *data,
|
||||
int v,
|
||||
float radius,
|
||||
const float (*winvec)[3]);
|
||||
/**
|
||||
* Linear spring force between two points.
|
||||
*/
|
||||
bool SIM_mass_spring_force_spring_linear(struct Implicit_Data *data,
|
||||
int i,
|
||||
int j,
|
||||
float restlen,
|
||||
float stiffness_tension,
|
||||
float damping_tension,
|
||||
float stiffness_compression,
|
||||
float damping_compression,
|
||||
bool resist_compress,
|
||||
bool new_compress,
|
||||
float clamp_force);
|
||||
/**
|
||||
* Angular spring force between two polygons.
|
||||
*/
|
||||
bool SIM_mass_spring_force_spring_angular(struct Implicit_Data *data,
|
||||
int i,
|
||||
int j,
|
||||
int *i_a,
|
||||
int *i_b,
|
||||
int len_a,
|
||||
int len_b,
|
||||
float restang,
|
||||
float stiffness,
|
||||
float damping);
|
||||
/**
|
||||
* Bending force, forming a triangle at the base of two structural springs.
|
||||
*/
|
||||
bool SIM_mass_spring_force_spring_bending(
|
||||
struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb);
|
||||
/**
|
||||
* Angular bending force based on local target vectors.
|
||||
*/
|
||||
bool SIM_mass_spring_force_spring_bending_hair(struct Implicit_Data *data,
|
||||
int i,
|
||||
int j,
|
||||
int k,
|
||||
const float target[3],
|
||||
float stiffness,
|
||||
float damping);
|
||||
/**
|
||||
* Global goal spring.
|
||||
*/
|
||||
bool SIM_mass_spring_force_spring_goal(struct Implicit_Data *data,
|
||||
int i,
|
||||
const float goal_x[3],
|
||||
const float goal_v[3],
|
||||
float stiffness,
|
||||
float damping);
|
||||
|
||||
float SIM_tri_tetra_volume_signed_6x(struct Implicit_Data *data, int v1, int v2, int v3);
|
||||
float SIM_tri_area(struct Implicit_Data *data, int v1, int v2, int v3);
|
||||
|
||||
void SIM_mass_spring_force_pressure(struct Implicit_Data *data,
|
||||
int v1,
|
||||
int v2,
|
||||
int v3,
|
||||
float common_pressure,
|
||||
const float *vertex_pressure,
|
||||
const float weights[3]);
|
||||
|
||||
/* ======== Hair Volumetric Forces ======== */
|
||||
|
||||
struct HairGrid;
|
||||
|
||||
#define MAX_HAIR_GRID_RES 256
|
||||
|
||||
struct HairGrid *SIM_hair_volume_create_vertex_grid(float cellsize,
|
||||
const float gmin[3],
|
||||
const float gmax[3]);
|
||||
void SIM_hair_volume_free_vertex_grid(struct HairGrid *grid);
|
||||
void SIM_hair_volume_grid_geometry(
|
||||
struct HairGrid *grid, float *cellsize, int res[3], float gmin[3], float gmax[3]);
|
||||
|
||||
void SIM_hair_volume_grid_clear(struct HairGrid *grid);
|
||||
void SIM_hair_volume_add_vertex(struct HairGrid *grid, const float x[3], const float v[3]);
|
||||
void SIM_hair_volume_add_segment(struct HairGrid *grid,
|
||||
const float x1[3],
|
||||
const float v1[3],
|
||||
const float x2[3],
|
||||
const float v2[3],
|
||||
const float x3[3],
|
||||
const float v3[3],
|
||||
const float x4[3],
|
||||
const float v4[3],
|
||||
const float dir1[3],
|
||||
const float dir2[3],
|
||||
const float dir3[3]);
|
||||
|
||||
void SIM_hair_volume_normalize_vertex_grid(struct HairGrid *grid);
|
||||
|
||||
bool SIM_hair_volume_solve_divergence(struct HairGrid *grid,
|
||||
float dt,
|
||||
float target_density,
|
||||
float target_strength);
|
||||
#if 0 /* XXX weighting is incorrect, disabled for now */
|
||||
void SIM_hair_volume_vertex_grid_filter_box(struct HairVertexGrid *grid, int kernel_size);
|
||||
#endif
|
||||
|
||||
void SIM_hair_volume_grid_interpolate(struct HairGrid *grid,
|
||||
const float x[3],
|
||||
float *density,
|
||||
float velocity[3],
|
||||
float velocity_smooth[3],
|
||||
float density_gradient[3],
|
||||
float velocity_gradient[3][3]);
|
||||
|
||||
/**
|
||||
* Effect of fluid simulation grid on velocities.
|
||||
* fluid_factor controls blending between PIC (Particle-in-Cell)
|
||||
* and FLIP (Fluid-Implicit-Particle) methods (0 = only PIC, 1 = only FLIP)
|
||||
*/
|
||||
void SIM_hair_volume_grid_velocity(
|
||||
struct HairGrid *grid, const float x[3], const float v[3], float fluid_factor, float r_v[3]);
|
||||
/**
|
||||
* WARNING: expressing grid effects on velocity as a force is not very stable,
|
||||
* due to discontinuities in interpolated values!
|
||||
* Better use hybrid approaches such as described in
|
||||
* "Detail Preserving Continuum Simulation of Straight Hair"
|
||||
* (McAdams, Selle 2009)
|
||||
*/
|
||||
void SIM_hair_volume_vertex_grid_forces(struct HairGrid *grid,
|
||||
const float x[3],
|
||||
const float v[3],
|
||||
float smoothfac,
|
||||
float pressurefac,
|
||||
float minpressure,
|
||||
float f[3],
|
||||
float dfdx[3][3],
|
||||
float dfdv[3][3]);
|
||||
|
||||
} // namespace blender
|
||||
2345
blender-5.2.0/source/blender/simulation/intern/implicit_blender.cc
Normal file
2345
blender-5.2.0/source/blender/simulation/intern/implicit_blender.cc
Normal file
File diff suppressed because it is too large
Load Diff
1484
blender-5.2.0/source/blender/simulation/intern/implicit_eigen.cc
Normal file
1484
blender-5.2.0/source/blender/simulation/intern/implicit_eigen.cc
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user