Add Chromium-only Blender WebEngine parity work
This commit is contained in:
98
blender-5.2.0/source/blender/sequencer/intern/render.hh
Normal file
98
blender-5.2.0/source/blender/sequencer/intern/render.hh
Normal file
@@ -0,0 +1,98 @@
|
||||
/* SPDX-FileCopyrightText: 2024 Blender Authors
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#pragma once
|
||||
|
||||
/** \file
|
||||
* \ingroup sequencer
|
||||
*/
|
||||
|
||||
#include "DNA_listBase.h"
|
||||
|
||||
#include "BLI_math_vector_types.hh"
|
||||
#include "BLI_set.hh"
|
||||
|
||||
namespace blender {
|
||||
|
||||
struct Depsgraph;
|
||||
struct ImBuf;
|
||||
struct Mask;
|
||||
struct RenderData;
|
||||
struct Scene;
|
||||
struct SeqTimelineChannel;
|
||||
struct Strip;
|
||||
|
||||
namespace seq {
|
||||
|
||||
/* Recursion protection while rendering a single sequencer frame.
|
||||
* If the same scene or strip is seen, recursion stops. */
|
||||
struct SeqRenderState {
|
||||
Set<Scene *> scenes_in_progress;
|
||||
Set<Strip *> strips_in_progress;
|
||||
};
|
||||
|
||||
/* Strip corner coordinates in screen pixel space. Note that they might not be
|
||||
* axis aligned when rotation is present. */
|
||||
struct StripScreenQuad {
|
||||
float2 v0, v1, v2, v3;
|
||||
|
||||
bool is_empty() const
|
||||
{
|
||||
return v0 == v1 && v2 == v3 && v0 == v2;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Result of rendering a strip: the produced image,
|
||||
* plus some auxiliary data.
|
||||
*/
|
||||
struct SeqResult {
|
||||
bool is_valid() const
|
||||
{
|
||||
return image != nullptr;
|
||||
}
|
||||
|
||||
ImBuf *image = nullptr;
|
||||
/* How much the resulting image should be translated, in pixels. */
|
||||
float2 translation = float2(0, 0);
|
||||
bool is_opaque_before_transform = false;
|
||||
};
|
||||
|
||||
SeqResult seq_render_give_ibuf_seqbase(const RenderData *context,
|
||||
SeqRenderState *state,
|
||||
float timeline_frame,
|
||||
int chan_shown,
|
||||
ListBaseT<SeqTimelineChannel> *channels,
|
||||
ListBaseT<Strip> *seqbasep);
|
||||
SeqResult seq_render_strip(const RenderData *context,
|
||||
SeqRenderState *state,
|
||||
Strip *strip,
|
||||
float timeline_frame);
|
||||
|
||||
/* Renders Mask into an image suitable for sequencer:
|
||||
* RGB channels contain mask intensity; alpha channel is opaque. */
|
||||
ImBuf *seq_render_mask(Depsgraph *depsgraph,
|
||||
int width,
|
||||
int height,
|
||||
const Mask *mask,
|
||||
float frame_index,
|
||||
bool make_float);
|
||||
|
||||
/* Converts image to sequencer color space, if needed. */
|
||||
void ensure_ibuf_is_sequencer_space(const Scene *scene, ImBuf *ibuf, bool make_float);
|
||||
|
||||
void seq_imbuf_assign_spaces(const Scene *scene, ImBuf *ibuf);
|
||||
|
||||
StripScreenQuad get_strip_screen_quad(const RenderData *context, const Strip *strip);
|
||||
|
||||
void convert_multilayer_ibuf(ImBuf *ibuf);
|
||||
bool seq_image_strip_is_multiview_render(const Scene *scene,
|
||||
const Strip *strip,
|
||||
int totfiles,
|
||||
const char *filepath,
|
||||
char *r_prefix,
|
||||
const char *r_ext);
|
||||
|
||||
} // namespace seq
|
||||
} // namespace blender
|
||||
Reference in New Issue
Block a user