Add Chromium-only Blender WebEngine parity work
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122
blender-5.2.0/source/blender/sequencer/SEQ_modifier.hh
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122
blender-5.2.0/source/blender/sequencer/SEQ_modifier.hh
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/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "BKE_sound_types.hh"
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#include "BLI_function_ref.hh"
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#include "DNA_sequence_types.h"
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namespace blender {
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struct ARegionType;
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struct BlendDataReader;
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struct BlendWriter;
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struct Strip;
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struct StripModifierData;
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struct ID;
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namespace seq {
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struct ModifierApplyContext;
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struct StripModifierTypeInfo {
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/**
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* A unique identifier for this modifier. Used to generate the panel id type name.
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* See #seq::modifier_type_panel_id.
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*/
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char idname[/*MAX_NAME*/ 64];
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/* default name for the modifier */
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char name[/*MAX_NAME*/ 64];
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/* DNA structure name used on load/save filed */
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char struct_name[/*MAX_NAME*/ 64];
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/* size of modifier data structure, used by allocation */
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int struct_size;
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/* data initialization */
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void (*init_data)(StripModifierData *smd);
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/* free data used by modifier,
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* only modifier-specific data should be freed, modifier descriptor would
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* be freed outside of this callback
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*/
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void (*free_data)(StripModifierData *smd);
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/* copy data from one modifier to another */
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void (*copy_data)(StripModifierData *smd, StripModifierData *target);
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/* Apply modifier on an image buffer. */
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void (*apply)(ModifierApplyContext &context, StripModifierData *smd);
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/** Register the panel types for the modifier's UI. */
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void (*panel_register)(ARegionType *region_type);
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/* Callback to read custom strip modifier data. */
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void (*blend_write)(BlendWriter *writer, const StripModifierData *smd);
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/* Callback to write custom strip modifier data. */
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void (*blend_read)(BlendDataReader *reader, StripModifierData *smd);
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};
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struct StripModifierDataRuntime {
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/* Reference parameters for optimizing updates. Sound modifiers can store parameters, sound
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* inputs and outputs. When all existing parameters do match new ones, the update can be skipped
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* and old sound handle may be returned. This is to prevent audio glitches, see #141595 */
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/* Reference sound handles (may be used by any sound modifier). */
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AUD_Sound last_sound_in;
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AUD_Sound last_sound_out;
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/* Hash to detect change in modifier state. */
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uint64_t params_hash = 0;
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eStripModifierFlag flag = STRIP_MODIFIER_FLAG_NONE;
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};
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void modifiers_init();
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const StripModifierTypeInfo *modifier_type_info_get(eStripModifierType type);
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StripModifierData *modifier_new(Strip *strip, const char *name, eStripModifierType type);
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bool modifier_remove(Strip *strip, StripModifierData *smd);
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void modifier_clear(Strip *strip);
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void modifier_free(StripModifierData *smd);
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void modifier_unique_name(Strip *strip, StripModifierData *smd);
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StripModifierData *modifier_find_by_name(Strip *strip, const char *name);
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/**
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* Copy the `mod_src` modifier and add it to `strip_dst`.
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* \param flag: The flag used for copying the system ID properties.
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*/
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StripModifierData *modifier_copy(Strip &strip_dst, StripModifierData *mod_src, int flag);
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void modifier_list_copy(Strip *strip_new, Strip *strip, int flag);
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bool strip_supports_modifiers(const Strip *strip);
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void modifier_blend_write(BlendWriter *writer, ListBaseT<StripModifierData> *modbase);
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void modifier_blend_read_data(BlendDataReader *reader, ListBaseT<StripModifierData> *lb);
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void modifier_persistent_uid_init(const Strip &strip, StripModifierData &smd);
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bool modifier_move_to_index(Strip *strip, StripModifierData *smd, int new_index);
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StripModifierData *modifier_get_active(const Strip *strip);
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void modifier_set_active(Strip *strip, StripModifierData *smd);
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static constexpr char STRIP_MODIFIER_TYPE_PANEL_PREFIX[] = "STRIPMOD_PT_";
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void modifier_type_panel_id(eStripModifierType type, char *r_idname);
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/* Iterate over all the modifiers and call the callback function for every referenced ID. */
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void foreach_strip_modifier_id(Strip *strip, const FunctionRef<void(ID *)> fn);
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void compositor_nodes_update_interface(Scene &sequencer_scene,
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SequencerCompositorModifierData &cmd);
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} // namespace seq
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} // namespace blender
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