Add Chromium-only Blender WebEngine parity work
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186
blender-5.2.0/source/blender/sequencer/SEQ_add.hh
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186
blender-5.2.0/source/blender/sequencer/SEQ_add.hh
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/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "BLI_enum_flags.hh"
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#include "DNA_listBase.h"
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#include "DNA_scene_enums.h"
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#include "DNA_sequence_types.h"
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namespace blender {
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struct Main;
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struct Mask;
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struct MovieClip;
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struct Scene;
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struct Strip;
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struct Stereo3dFormat;
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namespace seq {
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/** #SeqLoadData.flags */
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enum eLoadFlags {
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SEQ_LOAD_SOUND_CACHE = (1 << 1),
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SEQ_LOAD_SOUND_MONO = (1 << 2),
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SEQ_LOAD_MOVIE_SYNC_FPS = (1 << 3),
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SEQ_LOAD_SET_VIEW_TRANSFORM = (1 << 4),
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};
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ENUM_OPERATORS(eLoadFlags)
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/** API for adding new strips. If multiple strips are added, data is updated for each one. */
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struct LoadData {
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int start_frame;
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int channel;
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short stream_index; /* Index within the source for files with multiple video/audio streams. */
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char name[64]; /* Strip name, including file extension. */
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/** Typically a `filepath` but may reference any kind of path. */
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char path[/*FILE_MAX*/ 1024];
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struct {
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int count; /* Number of images in this strip, 1 if not an image sequence. */
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int length;
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} image; /* Only for image strips. */
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Scene *scene; /* Only for scene strips. */
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MovieClip *clip; /* Only for clip strips. */
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Mask *mask; /* Only for mask strips. */
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struct {
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StripType type;
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int length;
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Strip *input1;
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Strip *input2;
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} effect; /* Only for effect strips. */
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eLoadFlags flags;
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eSeqImageFitMethod fit_method;
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bool use_multiview;
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eImageFormat_ViewsFormat views_format;
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Stereo3dFormat *stereo3d_format;
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bool allow_invalid_file; /* Used by RNA API to create placeholder strips. */
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double video_stream_start; /* For AV synchronization. Set by `seq::add_movie_strip`. */
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bool adjust_playback_rate;
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bool allow_overlap;
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};
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/**
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* Initialize common SeqLoadData members
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*
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* \param load_data: SeqLoadData to be initialized
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* \param name: strip name (can be NULL)
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* \param path: path to file that is used as strip input (can be NULL)
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* \param start_frame: timeline frame where strip will be created
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* \param channel: timeline channel where strip will be created
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*/
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void add_load_data_init(
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LoadData *load_data, const char *name, const char *path, int start_frame, int channel);
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/**
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* Add image strip.
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* \note Use #SEQ_add_image_set_directory() and #SEQ_add_image_load_file() to load image sequences
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*
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* \param bmain: Main reference
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_image_strip(Main *bmain, Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Add sound strip.
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* \note Use SEQ_add_image_set_directory() and SEQ_add_image_load_file() to load image sequences
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*
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* \param bmain: Main reference
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_sound_strip(Main *bmain, Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Add meta strip.
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*
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_meta_strip(Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Add movie strip.
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*
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* NOTE: This function can change the scene FPS if `SEQ_LOAD_MOVIE_SYNC_FPS` is set, take caution!
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*
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* \param bmain: Main reference
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_movie_strip(Main *bmain, Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Add scene strip.
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*
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_scene_strip(Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Add movieclip strip.
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*
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_movieclip_strip(Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Add mask strip.
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*
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_mask_strip(Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Add effect strip.
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*
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* \param scene: Scene where strips will be added
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* \param seqbase: List where strips will be added
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* \param load_data: SeqLoadData with information necessary to create strip
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* \return created strip
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*/
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Strip *add_effect_strip(Scene *scene, ListBaseT<Strip> *seqbase, LoadData *load_data);
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/**
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* Set directory used by image strip.
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*
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* \param strip: image strip to be changed
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* \param dirpath: directory path
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*/
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void add_image_set_directory(Strip *strip, const char *dirpath);
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/**
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* Set directory used by image strip.
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*
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* \param strip: image strip to be changed
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* \param strip_frame: frame index of strip to be changed
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* \param filename: image filename (only filename, not complete path)
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*/
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void add_image_load_file(Scene *scene, Strip *strip, size_t strip_frame, const char *filename);
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/**
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* Set image strip alpha mode
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*
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* \param strip: image strip to be changed
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*/
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void add_image_init_alpha_mode(Main *bmain, Scene *scene, Strip *strip);
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void add_reload_new_file(Main *bmain, Scene *scene, Strip *strip, bool lock_range);
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void add_movie_reload_if_needed(
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Main *bmain, Scene *scene, Strip *strip, bool *r_was_reloaded, bool *r_can_produce_frames);
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} // namespace seq
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} // namespace blender
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