Add Chromium-only Blender WebEngine parity work
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243
blender-5.2.0/source/blender/render/intern/zbuf.cc
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243
blender-5.2.0/source/blender/render/intern/zbuf.cc
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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup render
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*
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* \note Some of this logic has been duplicated in `COM_VectorBlurOperation.cc`
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* changes here may also apply also apply to that file.
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*/
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/*---------------------------------------------------------------------------*/
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/* Common includes */
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/*---------------------------------------------------------------------------*/
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#include <algorithm>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "BLI_math_base.h"
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/* own includes */
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#include "zbuf.h"
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namespace blender {
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/* could enable at some point but for now there are far too many conversions */
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#ifdef __GNUC__
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# pragma GCC diagnostic ignored "-Wdouble-promotion"
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#endif
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/* ****************** Spans ******************************* */
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void zbuf_alloc_span(ZSpan *zspan, int rectx, int recty)
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{
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memset(zspan, 0, sizeof(ZSpan));
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zspan->rectx = rectx;
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zspan->recty = recty;
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zspan->span1 = MEM_new_array_uninitialized<float>(recty, "zspan");
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zspan->span2 = MEM_new_array_uninitialized<float>(recty, "zspan");
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}
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void zbuf_free_span(ZSpan *zspan)
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{
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if (zspan) {
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MEM_SAFE_DELETE(zspan->span1);
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MEM_SAFE_DELETE(zspan->span2);
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}
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}
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/* reset range for clipping */
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static void zbuf_init_span(ZSpan *zspan)
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{
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zspan->miny1 = zspan->miny2 = zspan->recty + 1;
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zspan->maxy1 = zspan->maxy2 = -1;
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zspan->minp1 = zspan->maxp1 = zspan->minp2 = zspan->maxp2 = nullptr;
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}
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static void zbuf_add_to_span(ZSpan *zspan, const float v1[2], const float v2[2])
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{
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const float *minv, *maxv;
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float *span;
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float xx1, dx0, xs0;
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int y, my0, my2;
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if (v1[1] < v2[1]) {
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minv = v1;
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maxv = v2;
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}
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else {
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minv = v2;
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maxv = v1;
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}
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my0 = ceil(minv[1]);
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my2 = floor(maxv[1]);
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if (my2 < 0 || my0 >= zspan->recty) {
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return;
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}
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/* clip top */
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if (my2 >= zspan->recty) {
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my2 = zspan->recty - 1;
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}
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/* clip bottom */
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my0 = std::max(my0, 0);
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if (my0 > my2) {
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return;
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}
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/* if (my0>my2) should still fill in, that way we get spans that skip nicely */
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xx1 = maxv[1] - minv[1];
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if (xx1 > FLT_EPSILON) {
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dx0 = (minv[0] - maxv[0]) / xx1;
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xs0 = dx0 * (minv[1] - my2) + minv[0];
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}
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else {
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dx0 = 0.0f;
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xs0 = min_ff(minv[0], maxv[0]);
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}
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/* empty span */
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if (zspan->maxp1 == nullptr) {
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span = zspan->span1;
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}
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else { /* does it complete left span? */
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if (maxv == zspan->minp1 || minv == zspan->maxp1) {
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span = zspan->span1;
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}
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else {
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span = zspan->span2;
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}
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}
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if (span == zspan->span1) {
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// printf("left span my0 %d my2 %d\n", my0, my2);
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if (zspan->minp1 == nullptr || zspan->minp1[1] > minv[1]) {
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zspan->minp1 = minv;
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}
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if (zspan->maxp1 == nullptr || zspan->maxp1[1] < maxv[1]) {
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zspan->maxp1 = maxv;
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}
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zspan->miny1 = std::min(my0, zspan->miny1);
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zspan->maxy1 = std::max(my2, zspan->maxy1);
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}
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else {
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// printf("right span my0 %d my2 %d\n", my0, my2);
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if (zspan->minp2 == nullptr || zspan->minp2[1] > minv[1]) {
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zspan->minp2 = minv;
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}
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if (zspan->maxp2 == nullptr || zspan->maxp2[1] < maxv[1]) {
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zspan->maxp2 = maxv;
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}
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zspan->miny2 = std::min(my0, zspan->miny2);
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zspan->maxy2 = std::max(my2, zspan->maxy2);
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}
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for (y = my2; y >= my0; y--, xs0 += dx0) {
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/* xs0 is the X-coordinate! */
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span[y] = xs0;
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}
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}
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/*-----------------------------------------------------------*/
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/* Functions */
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/*-----------------------------------------------------------*/
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void zspan_scanconvert(ZSpan *zspan,
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void *handle,
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float *v1,
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float *v2,
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float *v3,
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void (*func)(void *, int, int, float, float))
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{
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float x0, y0, x1, y1, x2, y2, z0, z1, z2;
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float u, v, uxd, uyd, vxd, vyd, uy0, vy0, xx1;
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const float *span1, *span2;
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int i, j, x, y, sn1, sn2, rectx = zspan->rectx, my0, my2;
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/* init */
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zbuf_init_span(zspan);
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/* set spans */
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zbuf_add_to_span(zspan, v1, v2);
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zbuf_add_to_span(zspan, v2, v3);
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zbuf_add_to_span(zspan, v3, v1);
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/* clipped */
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if (zspan->minp2 == nullptr || zspan->maxp2 == nullptr) {
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return;
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}
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my0 = max_ii(zspan->miny1, zspan->miny2);
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my2 = min_ii(zspan->maxy1, zspan->maxy2);
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// printf("my %d %d\n", my0, my2);
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if (my2 < my0) {
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return;
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}
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/* ZBUF DX DY, in floats still */
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x1 = v1[0] - v2[0];
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x2 = v2[0] - v3[0];
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y1 = v1[1] - v2[1];
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y2 = v2[1] - v3[1];
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z1 = 1.0f; /* (u1 - u2) */
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z2 = 0.0f; /* (u2 - u3) */
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x0 = y1 * z2 - z1 * y2;
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y0 = z1 * x2 - x1 * z2;
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z0 = x1 * y2 - y1 * x2;
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if (z0 == 0.0f) {
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return;
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}
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xx1 = (x0 * v1[0] + y0 * v1[1]) / z0 + 1.0f;
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uxd = -double(x0) / double(z0);
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uyd = -double(y0) / double(z0);
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uy0 = double(my2) * uyd + double(xx1);
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z1 = -1.0f; /* (v1 - v2) */
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z2 = 1.0f; /* (v2 - v3) */
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x0 = y1 * z2 - z1 * y2;
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y0 = z1 * x2 - x1 * z2;
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xx1 = (x0 * v1[0] + y0 * v1[1]) / z0;
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vxd = -double(x0) / double(z0);
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vyd = -double(y0) / double(z0);
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vy0 = double(my2) * vyd + double(xx1);
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/* correct span */
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span1 = zspan->span1 + my2;
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span2 = zspan->span2 + my2;
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for (i = 0, y = my2; y >= my0; i++, y--, span1--, span2--) {
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sn1 = floor(min_ff(*span1, *span2));
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sn2 = floor(max_ff(*span1, *span2));
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sn1++;
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if (sn2 >= rectx) {
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sn2 = rectx - 1;
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}
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sn1 = std::max(sn1, 0);
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u = ((double(sn1) * uxd) + uy0) - (i * uyd);
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v = ((double(sn1) * vxd) + vy0) - (i * vyd);
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for (j = 0, x = sn1; x <= sn2; j++, x++) {
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func(handle, x, y, u + (j * uxd), v + (j * vxd));
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}
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}
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}
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} // namespace blender
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