Add Chromium-only Blender WebEngine parity work
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/* SPDX-FileCopyrightText: 2025 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "DNA_node_types.h"
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#include "NOD_socket_items.hh"
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namespace blender::nodes {
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/**
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* Makes it possible to use various functions (e.g. the ones in `NOD_socket_items.hh`) for format
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* string items.
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*/
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struct FormatStringItemsAccessor : public socket_items::SocketItemsAccessorDefaults {
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using ItemT = NodeFunctionFormatStringItem;
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static StructRNA **item_srna;
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static constexpr StringRefNull node_idname = "FunctionNodeFormatString";
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static constexpr bool has_type = true;
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static constexpr bool has_name = true;
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static constexpr bool has_name_validation = true;
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static constexpr bool has_custom_initial_name = true;
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static constexpr char unique_name_separator = '_';
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struct operator_idnames {
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static constexpr StringRefNull add_item = "NODE_OT_format_string_item_add";
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static constexpr StringRefNull remove_item = "NODE_OT_format_string_item_remove";
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static constexpr StringRefNull move_item = "NODE_OT_format_string_item_move";
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};
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struct ui_idnames {
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static constexpr StringRefNull list = "DATA_UL_format_string_items";
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};
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struct rna_names {
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static constexpr StringRefNull items = "format_items";
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static constexpr StringRefNull active_index = "active_index";
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};
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static socket_items::SocketItemsRef<NodeFunctionFormatStringItem> get_items_from_node(
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bNode &node)
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{
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auto *storage = static_cast<NodeFunctionFormatString *>(node.storage);
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return {&storage->items, &storage->items_num, &storage->active_index};
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}
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static void copy_item(const NodeFunctionFormatStringItem &src, NodeFunctionFormatStringItem &dst)
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{
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dst = src;
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dst.name = BLI_strdup_null(dst.name);
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}
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static void destruct_item(NodeFunctionFormatStringItem *item)
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{
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MEM_SAFE_DELETE(item->name);
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}
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static void blend_write_item(BlendWriter *writer, const ItemT &item);
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static void blend_read_data_item(BlendDataReader *reader, ItemT &item);
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static eNodeSocketDatatype get_socket_type(const NodeFunctionFormatStringItem &item)
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{
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return item.socket_type;
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}
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static char **get_name(NodeFunctionFormatStringItem &item)
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{
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return &item.name;
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}
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static bool supports_socket_type(const eNodeSocketDatatype socket_type, const int /*ntree_type*/)
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{
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return ELEM(socket_type, SOCK_INT, SOCK_FLOAT, SOCK_STRING);
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}
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static void init_with_socket_type_and_name(bNode &node,
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NodeFunctionFormatStringItem &item,
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const eNodeSocketDatatype socket_type,
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const char *name)
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{
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auto *storage = static_cast<NodeFunctionFormatString *>(node.storage);
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item.socket_type = socket_type;
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item.identifier = storage->next_identifier++;
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socket_items::set_item_name_and_make_unique<FormatStringItemsAccessor>(node, item, name);
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}
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static std::string custom_initial_name(const bNode &node, StringRef src_name);
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static std::string validate_name(const StringRef name);
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static std::string socket_identifier_for_item(const NodeFunctionFormatStringItem &item)
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{
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return "Item_" + std::to_string(item.identifier);
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}
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};
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} // namespace blender::nodes
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