Add Chromium-only Blender WebEngine parity work
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45
blender-5.2.0/source/blender/nodes/NOD_socket.hh
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45
blender-5.2.0/source/blender/nodes/NOD_socket.hh
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/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "BKE_node.hh"
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namespace blender {
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struct bNode;
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struct bNodeTree;
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bNodeSocket *node_add_socket_from_template(bNodeTree *ntree,
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bNode *node,
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bke::bNodeSocketTemplate *stemp,
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eNodeSocketInOut in_out);
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void node_verify_sockets(Main *bmain, bNodeTree *ntree, bNode *node, bool do_id_user);
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void node_socket_init_default_value_data(eNodeSocketDatatype datatype, int subtype, void **data);
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void node_socket_copy_default_value_data(eNodeSocketDatatype datatype, void *to, const void *from);
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void node_socket_init_default_value(bNodeSocket *sock);
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void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from);
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void register_standard_node_socket_types();
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namespace nodes {
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/**
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* Change the sockets of the node so that it matches the declaration.
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*
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* \param bmain: Optional, necessary for updating animation data.
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*/
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void update_node_declaration_and_sockets(bNodeTree &ntree, bNode &node, Main *bmain = nullptr);
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bool socket_type_supports_fields(eNodeSocketDatatype socket_type);
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bool socket_type_supports_attributes(eNodeSocketDatatype socket_type);
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bool socket_type_supports_grids(eNodeSocketDatatype socket_type);
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} // namespace nodes
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} // namespace blender
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