Add Chromium-only Blender WebEngine parity work

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mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
namespace blender {
void register_nodes();
void register_node_type_frame();
void register_node_type_reroute();
void register_node_type_implicit_conversion();
void register_node_type_group_input();
void register_node_type_group_output();
void register_compositor_nodes();
void register_function_nodes();
void register_geometry_nodes();
void register_shader_nodes();
void register_texture_nodes();
/**
* This macro has three purposes:
* - It serves as marker in source code that `discover_nodes.py` can search for to find nodes that
* need to be registered. This script generates code that calls the register functions of all
* nodes.
* - It creates a non-static wrapper function for the registration function that is then called by
* the generated code. This wrapper is necessary because the normal registration is static and
* can't be called from somewhere else. It could be made non-static, but then it would require
* a declaration to avoid warnings.
* - It reduces the amount of "magic" with how node registration works. The script could also
* search for `node_register` functions directly, but then it would not be apparent in the code
* that anything unusual is going on.
*/
#define NOD_REGISTER_NODE(REGISTER_FUNC) \
void REGISTER_FUNC##_discover(); \
void REGISTER_FUNC##_discover() \
{ \
REGISTER_FUNC(); \
}
} // namespace blender