Add Chromium-only Blender WebEngine parity work
This commit is contained in:
449
blender-5.2.0/source/blender/imbuf/intern/conversion.cc
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449
blender-5.2.0/source/blender/imbuf/intern/conversion.cc
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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup imbuf
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*/
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#include "BLI_array.hh"
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#include "BLI_rect.h"
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#include "BLI_task.hh"
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#include "IMB_filter.hh"
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#include "IMB_imbuf.hh"
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#include "IMB_imbuf_types.hh"
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#include "IMB_colormanagement.hh"
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#include "MEM_guardedalloc.h"
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#include "OCIO_colorspace.hh"
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namespace blender {
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/* -------------------------------------------------------------------- */
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/** \name Generic Buffer Conversion
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* \{ */
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MINLINE uchar ftochar(float value)
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{
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return unit_float_to_uchar_clamp(value);
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}
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MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], float dither, int x, int y)
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{
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float dither_value = dither_random_value(x, y) * 0.0033f * dither;
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b[0] = ftochar(dither_value + f[0]);
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b[1] = ftochar(dither_value + f[1]);
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b[2] = ftochar(dither_value + f[2]);
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b[3] = unit_float_to_uchar_clamp(f[3]);
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}
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bool IMB_alpha_affects_rgb(const ImBuf *ibuf)
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{
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return ibuf && !flag_is_set(ibuf->flags, ImBufFlags::AlphaChannelPacked);
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}
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void IMB_buffer_byte_from_float(uchar *dest,
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const float *src,
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int src_channels,
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float dither,
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bool predivide,
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int width,
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int height,
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int stride,
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int start_y)
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{
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(stride) * y * src_channels;
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uchar *to = dest + size_t(stride) * y * 4;
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if (src_channels == 1) {
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/* single channel input */
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for (int x = 0; x < width; x++, from++, to += 4) {
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to[0] = to[1] = to[2] = to[3] = unit_float_to_uchar_clamp(from[0]);
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}
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}
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else if (src_channels == 3) {
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/* RGB input */
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for (int x = 0; x < width; x++, from += 3, to += 4) {
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rgb_float_to_uchar(to, from);
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to[3] = 255;
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}
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}
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else if (src_channels == 4) {
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/* RGBA input */
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if (dither && predivide) {
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float straight[4];
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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premul_to_straight_v4_v4(straight, from);
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float_to_byte_dither_v4(to, straight, dither, x, y + start_y);
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}
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}
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else if (dither) {
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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float_to_byte_dither_v4(to, from, dither, x, y + start_y);
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}
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}
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else if (predivide) {
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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premul_float_to_straight_uchar(to, from);
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}
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}
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else {
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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rgba_float_to_uchar(to, from);
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}
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}
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}
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}
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}
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void IMB_buffer_byte_from_float_mask(uchar *dest,
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const float *src,
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int src_channels,
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float dither,
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int width,
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int height,
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const char *mask)
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{
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(width) * y * src_channels;
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uchar *to = dest + size_t(width) * y * 4;
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if (src_channels == 1) {
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/* single channel input */
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for (int x = 0; x < width; x++, from++, to += 4) {
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if (*mask++ == FILTER_MASK_USED) {
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to[0] = to[1] = to[2] = to[3] = unit_float_to_uchar_clamp(from[0]);
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}
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}
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}
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else if (src_channels == 3) {
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/* RGB input */
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for (int x = 0; x < width; x++, from += 3, to += 4) {
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if (*mask++ == FILTER_MASK_USED) {
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rgb_float_to_uchar(to, from);
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to[3] = 255;
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}
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}
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}
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else if (src_channels == 4) {
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/* RGBA input */
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if (dither) {
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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if (*mask++ == FILTER_MASK_USED) {
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float_to_byte_dither_v4(to, from, dither, x, y);
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}
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}
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}
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else {
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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if (*mask++ == FILTER_MASK_USED) {
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rgba_float_to_uchar(to, from);
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}
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}
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}
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}
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}
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}
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void IMB_buffer_float_from_byte(
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float *dest, const uchar *src, int width, int height, int dest_stride, int src_stride)
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{
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for (int y = 0; y < height; y++) {
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const uchar *from = src + size_t(src_stride) * y * 4;
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float *to = dest + size_t(dest_stride) * y * 4;
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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rgba_uchar_to_float(to, from);
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}
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}
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}
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void IMB_buffer_float_rgba_from_float(
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float *dest, const float *src, int src_channels, int width, int height)
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{
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if (src_channels == 1) {
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/* single channel input */
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(width) * y;
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float *to = dest + size_t(width) * y * 4;
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for (int x = 0; x < width; x++, from++, to += 4) {
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to[0] = to[1] = to[2] = to[3] = from[0];
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}
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}
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}
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else if (src_channels == 3) {
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/* RGB input */
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(width) * y * 3;
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float *to = dest + size_t(width) * y * 4;
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for (int x = 0; x < width; x++, from += 3, to += 4) {
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copy_v3_v3(to, from);
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to[3] = 1.0f;
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}
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}
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}
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else if (src_channels == 4) {
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/* RGBA input */
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(width) * y * 4;
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float *to = dest + size_t(width) * y * 4;
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memcpy(to, from, sizeof(float) * size_t(4) * width);
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}
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}
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}
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void IMB_buffer_float_rgba_from_float_mask(
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float *dest, const float *src, int src_channels, int width, int height, const char *mask)
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{
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if (src_channels == 1) {
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/* single channel input */
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(width) * y;
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float *to = dest + size_t(width) * y * 4;
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for (int x = 0; x < width; x++, from++, to += 4) {
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if (*mask++ == FILTER_MASK_USED) {
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to[0] = to[1] = to[2] = to[3] = from[0];
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}
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}
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}
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}
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else if (src_channels == 3) {
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/* RGB input */
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(width) * y * 3;
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float *to = dest + size_t(width) * y * 4;
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for (int x = 0; x < width; x++, from += 3, to += 4) {
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if (*mask++ == FILTER_MASK_USED) {
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copy_v3_v3(to, from);
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to[3] = 1.0f;
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}
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}
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}
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}
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else if (src_channels == 4) {
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/* RGBA input */
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for (int y = 0; y < height; y++) {
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const float *from = src + size_t(width) * y * 4;
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float *to = dest + size_t(width) * y * 4;
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for (int x = 0; x < width; x++, from += 4, to += 4) {
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if (*mask++ == FILTER_MASK_USED) {
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copy_v4_v4(to, from);
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}
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}
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}
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}
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}
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void IMB_buffer_float_rgba_srgb_to_linear(float *buffer, int width, int height)
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{
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threading::parallel_for(IndexRange(height), 64, [&](const IndexRange y_range) {
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for (int y : y_range) {
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float *ptr = buffer + size_t(width) * y * 4;
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for (int x = 0; x < width; x++, ptr += 4) {
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srgb_to_linearrgb_predivide_v4(ptr, ptr);
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}
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}
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});
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name ImBuf Conversion
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* \{ */
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void IMB_byte_from_float(ImBuf *ibuf)
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{
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/* Nothing to do if there's no float buffer */
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const float *float_data = ibuf->float_data();
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if (float_data == nullptr) {
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return;
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}
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/* Allocate byte buffer if needed. */
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if (ibuf->byte_data() == nullptr) {
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if (!IMB_alloc_byte_pixels(ibuf, false)) {
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return;
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}
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}
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const char *from_colorspace = IMB_colormanagement_get_float_colorspace(ibuf);
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const char *to_colorspace = IMB_colormanagement_get_byte_colorspace(ibuf);
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const bool predivide = IMB_alpha_affects_rgb(ibuf);
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ColormanageProcessor processor = ColormanageProcessor::colorspace_processor_new(from_colorspace,
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to_colorspace);
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/* At 4 floats per pixel, this is 32KB of data, and fits into typical CPU L1 cache. */
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static constexpr int grain_size = 2048;
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uchar *byte_data = ibuf->byte_data_for_write();
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threading::parallel_for(
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IndexRange(IMB_get_pixel_count(ibuf)), grain_size, [&](const IndexRange range) {
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/* Copy chunk of source float pixels into a local buffer. */
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Array<float, grain_size * 4> buffer(range.size() * ibuf->channels);
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buffer.as_mutable_span().copy_from(
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Span(float_data + range.first() * ibuf->channels, buffer.size()));
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/* Unpremultiply alpha if needed. */
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if (predivide) {
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IMB_unpremultiply_rect_float(buffer.data(), ibuf->channels, range.size(), 1);
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}
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/* Convert to byte color space if needed. */
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if (!processor.is_noop()) {
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processor.apply(buffer.data(), range.size(), 1, ibuf->channels, false);
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}
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/* Convert to bytes. */
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IMB_buffer_byte_from_float(byte_data + range.first() * 4,
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buffer.data(),
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ibuf->channels,
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ibuf->dither,
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false,
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range.size(),
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1,
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ibuf->x);
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});
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/* ensure user flag is reset */
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ibuf->userflags &= ~IB_RECT_INVALID;
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}
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void IMB_float_from_byte_ex(ImBuf *dst, const ImBuf *src, const rcti *region_to_update)
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{
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BLI_assert_msg(dst->float_data() != nullptr,
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"Destination buffer should have a float buffer assigned.");
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BLI_assert_msg(src->byte_data() != nullptr, "Source buffer should have a byte buffer assigned.");
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BLI_assert_msg(dst->x == src->x, "Source and destination buffer should have the same dimension");
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BLI_assert_msg(dst->y == src->y, "Source and destination buffer should have the same dimension");
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BLI_assert_msg(dst->channels = 4, "Destination buffer should have 4 channels.");
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BLI_assert_msg(region_to_update->xmin >= 0,
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"Region to update should be clipped to the given buffers.");
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BLI_assert_msg(region_to_update->ymin >= 0,
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"Region to update should be clipped to the given buffers.");
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BLI_assert_msg(region_to_update->xmax <= dst->x,
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"Region to update should be clipped to the given buffers.");
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BLI_assert_msg(region_to_update->ymax <= dst->y,
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"Region to update should be clipped to the given buffers.");
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const int region_width = BLI_rcti_size_x(region_to_update);
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const int region_height = BLI_rcti_size_y(region_to_update);
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const bool premultiply_alpha = IMB_alpha_affects_rgb(src);
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const uchar *byte_data = src->byte_data();
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float *float_data = dst->float_data_for_write();
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threading::parallel_for(
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IndexRange(region_to_update->ymin, region_height), 64, [&](const IndexRange y_range) {
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const uchar *src_ptr = byte_data + (region_to_update->xmin + y_range.first() * dst->x) * 4;
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float *dst_ptr = float_data + (region_to_update->xmin + y_range.first() * dst->x) * 4;
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/* Convert byte -> float without color or alpha conversions. */
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IMB_buffer_float_from_byte(dst_ptr, src_ptr, region_width, y_range.size(), src->x, dst->x);
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/* Convert to scene linear color space, and premultiply alpha if needed. */
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float *dst_ptr_line = dst_ptr;
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for ([[maybe_unused]] const int64_t y : y_range) {
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IMB_colormanagement_colorspace_to_scene_linear(
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dst_ptr_line, region_width, 1, dst->channels, src->byte_buffer.colorspace, false);
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if (premultiply_alpha) {
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IMB_premultiply_rect_float(dst_ptr_line, dst->channels, region_width, 1);
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}
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dst_ptr_line += 4 * dst->x;
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}
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});
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}
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void IMB_float_from_byte(ImBuf *ibuf)
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{
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/* Nothing to do if there's no byte buffer. */
|
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if (ibuf->byte_data() == nullptr) {
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return;
|
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}
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/* Allocate float buffer if needed. */
|
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if (ibuf->float_data() == nullptr) {
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if (!IMB_alloc_float_pixels(ibuf, 4, false)) {
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return;
|
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}
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}
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rcti region_to_update;
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BLI_rcti_init(®ion_to_update, 0, ibuf->x, 0, ibuf->y);
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IMB_float_from_byte_ex(ibuf, ibuf, ®ion_to_update);
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}
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/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Color to Gray-Scale
|
||||
* \{ */
|
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|
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void IMB_color_to_bw(ImBuf *ibuf)
|
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{
|
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float *rct_fl = ibuf->float_data_for_write();
|
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uchar *rct = ibuf->byte_data_for_write();
|
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size_t i;
|
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|
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if (rct_fl) {
|
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if (ibuf->channels >= 3) {
|
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for (i = IMB_get_pixel_count(ibuf); i > 0; i--, rct_fl += ibuf->channels) {
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rct_fl[0] = rct_fl[1] = rct_fl[2] = IMB_colormanagement_get_luminance(rct_fl);
|
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}
|
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}
|
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}
|
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|
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if (rct) {
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for (i = IMB_get_pixel_count(ibuf); i > 0; i--, rct += 4) {
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rct[0] = rct[1] = rct[2] = IMB_colormanagement_get_luminance_byte(rct);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Alter Saturation
|
||||
* \{ */
|
||||
|
||||
void IMB_saturation(ImBuf *ibuf, float sat)
|
||||
{
|
||||
const size_t pixel_count = IMB_get_pixel_count(ibuf);
|
||||
if (uchar *byte_data = ibuf->byte_data_for_write()) {
|
||||
threading::parallel_for(IndexRange(pixel_count), 64 * 1024, [&](IndexRange range) {
|
||||
uchar *ptr = byte_data + range.first() * 4;
|
||||
float rgb[3];
|
||||
float hsv[3];
|
||||
for ([[maybe_unused]] const int64_t i : range) {
|
||||
rgb_uchar_to_float(rgb, ptr);
|
||||
rgb_to_hsv_v(rgb, hsv);
|
||||
hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rgb + 0, rgb + 1, rgb + 2);
|
||||
rgb_float_to_uchar(ptr, rgb);
|
||||
ptr += 4;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
float *float_data = ibuf->float_data_for_write();
|
||||
if (float_data != nullptr && ibuf->channels >= 3) {
|
||||
threading::parallel_for(IndexRange(pixel_count), 64 * 1024, [&](IndexRange range) {
|
||||
const int channels = ibuf->channels;
|
||||
float *ptr = float_data + range.first() * channels;
|
||||
float hsv[3];
|
||||
for ([[maybe_unused]] const int64_t i : range) {
|
||||
rgb_to_hsv_v(ptr, hsv);
|
||||
hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], ptr + 0, ptr + 1, ptr + 2);
|
||||
ptr += channels;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
} // namespace blender
|
||||
Reference in New Issue
Block a user