Add Chromium-only Blender WebEngine parity work
This commit is contained in:
213
blender-5.2.0/source/blender/draw/DRW_engine.hh
Normal file
213
blender-5.2.0/source/blender/draw/DRW_engine.hh
Normal file
@@ -0,0 +1,213 @@
|
||||
/* SPDX-FileCopyrightText: 2016 Blender Authors
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
/** \file
|
||||
* \ingroup draw
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BLI_string_ref.hh"
|
||||
struct DRWInstanceDataList;
|
||||
class GHOST_IContext;
|
||||
|
||||
namespace blender {
|
||||
|
||||
struct ARegion;
|
||||
struct Depsgraph;
|
||||
struct DRWData;
|
||||
struct GPUMaterial;
|
||||
struct GPUOffScreen;
|
||||
struct GPUVertFormat;
|
||||
struct GPUViewport;
|
||||
struct ID;
|
||||
struct Main;
|
||||
struct Object;
|
||||
struct RegionView3D;
|
||||
struct Render;
|
||||
struct RenderEngine;
|
||||
struct RenderEngineType;
|
||||
struct Scene;
|
||||
struct View3D;
|
||||
struct ViewLayer;
|
||||
struct bContext;
|
||||
struct rcti;
|
||||
|
||||
namespace bke {
|
||||
enum class AttrType : int16_t;
|
||||
}
|
||||
|
||||
void DRW_engines_register();
|
||||
void DRW_engines_free();
|
||||
|
||||
void DRW_module_init();
|
||||
void DRW_module_exit();
|
||||
|
||||
void DRW_engine_external_free(RegionView3D *rv3d);
|
||||
|
||||
enum eDRWSelectStage {
|
||||
DRW_SELECT_PASS_PRE = 1,
|
||||
DRW_SELECT_PASS_POST,
|
||||
};
|
||||
using DRW_SelectPassFn = bool (*)(eDRWSelectStage stage, void *user_data);
|
||||
using DRW_ObjectFilterFn = bool (*)(Object *ob, void *user_data);
|
||||
|
||||
/**
|
||||
* Everything starts here.
|
||||
* This function takes care of calling all cache and rendering functions
|
||||
* for each relevant engine / mode engine.
|
||||
*/
|
||||
void DRW_draw_view(const bContext *C);
|
||||
/**
|
||||
* Draw render engine info.
|
||||
*/
|
||||
void DRW_draw_region_engine_info(int xoffset, int *yoffset, int line_height);
|
||||
|
||||
/**
|
||||
* \param context: can be nullptr, optionally passed to the DRWContext for draw handlers/callbacks.
|
||||
* \param viewport: can be nullptr, in this case we create one.
|
||||
*/
|
||||
void DRW_draw_render_loop_offscreen(Depsgraph *depsgraph,
|
||||
RenderEngineType *engine_type,
|
||||
ARegion *region,
|
||||
View3D *v3d,
|
||||
bContext *context,
|
||||
bool is_image_render,
|
||||
bool draw_background,
|
||||
bool do_color_management,
|
||||
GPUOffScreen *ofs,
|
||||
GPUViewport *viewport);
|
||||
/**
|
||||
* Object mode select-loop.
|
||||
*/
|
||||
void DRW_draw_select_loop(Depsgraph *depsgraph,
|
||||
ARegion *region,
|
||||
View3D *v3d,
|
||||
bool draw_surface,
|
||||
bool use_nearest,
|
||||
bool do_material_sub_selection,
|
||||
const rcti *rect,
|
||||
DRW_SelectPassFn select_pass_fn,
|
||||
void *select_pass_user_data,
|
||||
DRW_ObjectFilterFn object_filter_fn,
|
||||
void *object_filter_user_data);
|
||||
/**
|
||||
* Used by auto-depth and other depth queries feature.
|
||||
*/
|
||||
void DRW_draw_depth_loop(Depsgraph *depsgraph,
|
||||
ARegion *region,
|
||||
View3D *v3d,
|
||||
GPUViewport *viewport,
|
||||
const bool use_gpencil,
|
||||
const bool use_only_selected,
|
||||
const bool use_only_active_object);
|
||||
|
||||
void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d);
|
||||
|
||||
/**
|
||||
* Query that drawing is in progress (use to prevent nested draw calls).
|
||||
*/
|
||||
bool DRW_draw_in_progress();
|
||||
|
||||
/* Grease pencil render. */
|
||||
|
||||
/**
|
||||
* This function only does following things to check whether grease pencil drawing is needed:
|
||||
* - Whether Grease Pencil objects are excluded in the viewport.
|
||||
* - If any Grease Pencil typed ID exists inside the depsgraph.
|
||||
* - If any of the objects has grease pencil geometries that are generated by geometry nodes.
|
||||
*/
|
||||
bool DRW_render_check_grease_pencil(Depsgraph *depsgraph, View3D *v3d = nullptr);
|
||||
|
||||
/**
|
||||
* Render grease pencil on top of other render engine output.
|
||||
* This function creates a DRWContext.
|
||||
*/
|
||||
void DRW_render_gpencil(RenderEngine *engine, Depsgraph *depsgraph);
|
||||
|
||||
void DRW_render_context_enable(Render *render);
|
||||
void DRW_render_context_disable(Render *render);
|
||||
|
||||
void DRW_mutexes_init();
|
||||
void DRW_mutexes_exit();
|
||||
|
||||
/* Mutex to lock the drw manager and avoid concurrent context usage.
|
||||
* Equivalent to the old DST lock.
|
||||
* Brought back to 4.5 due to unforeseen issues causing data races and race conditions with Images
|
||||
* and GPUTextures. (See #141253) */
|
||||
void DRW_lock_start();
|
||||
void DRW_lock_end();
|
||||
|
||||
/* Critical section for gpu::Shader usage. Can be removed when we have threadsafe gpu::Shader
|
||||
* class. */
|
||||
void DRW_submission_start();
|
||||
void DRW_submission_end();
|
||||
|
||||
void DRW_gpu_context_create();
|
||||
void DRW_gpu_context_destroy();
|
||||
/**
|
||||
* Binds the draw GPU context to the active thread.
|
||||
* In background mode, this will create the draw GPU context on first call.
|
||||
*/
|
||||
void DRW_gpu_context_enable();
|
||||
/**
|
||||
* Tries to bind the draw GPU context to the active thread.
|
||||
* Returns true on success, false if the draw GPU context does not exists.
|
||||
*/
|
||||
bool DRW_gpu_context_try_enable();
|
||||
/**
|
||||
* Returns true if the DRW_gpu_context is enabled on the calling thread.
|
||||
*/
|
||||
bool DRW_gpu_context_is_enabled();
|
||||
void DRW_gpu_context_disable();
|
||||
|
||||
#ifdef WITH_XR_OPENXR
|
||||
/* XXX: see comment on #DRW_system_gpu_context_get() */
|
||||
GHOST_IContext *DRW_system_gpu_context_get();
|
||||
void *DRW_xr_blender_gpu_context_get();
|
||||
void DRW_xr_drawing_begin();
|
||||
void DRW_xr_drawing_end();
|
||||
#endif
|
||||
|
||||
/** For garbage collection. */
|
||||
void DRW_cache_free_old_batches(Main *bmain);
|
||||
|
||||
namespace draw {
|
||||
|
||||
/** Free garbage collected subdivision data. */
|
||||
void DRW_cache_free_old_subdiv();
|
||||
|
||||
} // namespace draw
|
||||
|
||||
/** Never use this. Only for closing blender. */
|
||||
void DRW_gpu_context_enable_ex(bool restore);
|
||||
void DRW_gpu_context_disable_ex(bool restore);
|
||||
|
||||
/* Render pipeline GPU context control.
|
||||
* Enable system context first, then enable blender context,
|
||||
* then disable blender context, then disable system context. */
|
||||
|
||||
void DRW_system_gpu_render_context_enable(GHOST_IContext *re_system_gpu_context);
|
||||
void DRW_system_gpu_render_context_disable(GHOST_IContext *re_system_gpu_context);
|
||||
void DRW_blender_gpu_render_context_enable(void *re_gpu_context);
|
||||
void DRW_blender_gpu_render_context_disable(void *re_gpu_context);
|
||||
|
||||
DRWData *DRW_viewport_data_create();
|
||||
void DRW_viewport_data_free(DRWData *drw_data);
|
||||
|
||||
bool DRW_gpu_context_release();
|
||||
void DRW_gpu_context_activate(bool drw_state);
|
||||
|
||||
namespace draw {
|
||||
|
||||
void DRW_cdlayer_attr_aliases_add(GPUVertFormat *format,
|
||||
const char *base_name,
|
||||
bke::AttrType data_type,
|
||||
StringRef layer_name,
|
||||
bool is_active_render,
|
||||
bool is_active_layer);
|
||||
|
||||
}
|
||||
|
||||
} // namespace blender
|
||||
Reference in New Issue
Block a user