Add Chromium-only Blender WebEngine parity work
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79
blender-5.2.0/source/blender/blenlib/BLI_heap.h
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79
blender-5.2.0/source/blender/blenlib/BLI_heap.h
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/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bli
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* \brief A min-heap / priority queue ADT
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*/
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#include <stdbool.h>
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#include <stddef.h>
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#include "BLI_compiler_attrs.h"
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namespace blender {
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struct Heap;
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struct HeapNode;
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typedef void (*HeapFreeFP)(void *ptr);
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/**
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* Creates a new heap. Removed nodes are recycled, so memory usage will not shrink.
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*
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* \note Use when the size of the heap is known in advance.
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*/
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Heap *BLI_heap_new_ex(unsigned int reserve_num) ATTR_WARN_UNUSED_RESULT;
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Heap *BLI_heap_new() ATTR_WARN_UNUSED_RESULT;
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void BLI_heap_clear(Heap *heap, HeapFreeFP ptrfreefp) ATTR_NONNULL(1);
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void BLI_heap_free(Heap *heap, HeapFreeFP ptrfreefp) ATTR_NONNULL(1);
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/**
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* Insert heap node with a value (often a 'cost') and pointer into the heap,
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* duplicate values are allowed.
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*/
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HeapNode *BLI_heap_insert(Heap *heap, float value, void *ptr) ATTR_NONNULL(1);
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/**
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* Convenience function since this is a common pattern.
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*/
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void BLI_heap_insert_or_update(Heap *heap, HeapNode **node_p, float value, void *ptr)
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ATTR_NONNULL(1, 2);
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void BLI_heap_remove(Heap *heap, HeapNode *node) ATTR_NONNULL(1, 2);
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bool BLI_heap_is_empty(const Heap *heap) ATTR_NONNULL(1);
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unsigned int BLI_heap_len(const Heap *heap) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/**
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* Return the top node of the heap.
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* This is the node with the lowest value.
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*/
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HeapNode *BLI_heap_top(const Heap *heap) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/**
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* Return the value of top node of the heap.
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* This is the node with the lowest value.
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*/
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float BLI_heap_top_value(const Heap *heap) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/**
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* Pop the top node off the heap and return its pointer.
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*/
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void *BLI_heap_pop_min(Heap *heap) ATTR_NONNULL(1);
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/**
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* Can be used to avoid #BLI_heap_remove, #BLI_heap_insert calls,
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* balancing the tree still has a performance cost,
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* but is often much less than remove/insert, difference is most noticeable with large heaps.
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*/
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void BLI_heap_node_value_update(Heap *heap, HeapNode *node, float value) ATTR_NONNULL(1, 2);
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void BLI_heap_node_value_update_ptr(Heap *heap, HeapNode *node, float value, void *ptr)
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ATTR_NONNULL(1, 2);
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/**
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* Return the value or pointer of a heap node.
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*/
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float BLI_heap_node_value(const HeapNode *heap) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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void *BLI_heap_node_ptr(const HeapNode *heap) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/**
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* Only for checking internal errors (gtest).
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*/
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bool BLI_heap_is_valid(const Heap *heap);
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} // namespace blender
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