Add Chromium-only Blender WebEngine parity work
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51
blender-5.2.0/source/blender/blenlib/BLI_easing.h
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51
blender-5.2.0/source/blender/blenlib/BLI_easing.h
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/* SPDX-FileCopyrightText: 2001 Robert Penner. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause */
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#pragma once
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/** \file
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* \ingroup bli
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*/
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namespace blender {
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float BLI_easing_back_ease_in(
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float time, float begin, float change, float duration, float overshoot);
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float BLI_easing_back_ease_out(
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float time, float begin, float change, float duration, float overshoot);
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float BLI_easing_back_ease_in_out(
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float time, float begin, float change, float duration, float overshoot);
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float BLI_easing_bounce_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_bounce_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_bounce_ease_in_out(float time, float begin, float change, float duration);
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float BLI_easing_circ_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_circ_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_circ_ease_in_out(float time, float begin, float change, float duration);
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float BLI_easing_cubic_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_cubic_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float duration);
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float BLI_easing_elastic_ease_in(
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float time, float begin, float change, float duration, float amplitude, float period);
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float BLI_easing_elastic_ease_out(
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float time, float begin, float change, float duration, float amplitude, float period);
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float BLI_easing_elastic_ease_in_out(
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float time, float begin, float change, float duration, float amplitude, float period);
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float BLI_easing_expo_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_expo_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_expo_ease_in_out(float time, float begin, float change, float duration);
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float BLI_easing_linear_ease(float time, float begin, float change, float duration);
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float BLI_easing_quad_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_quad_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_quad_ease_in_out(float time, float begin, float change, float duration);
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float BLI_easing_quart_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_quart_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_quart_ease_in_out(float time, float begin, float change, float duration);
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float BLI_easing_quint_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_quint_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_quint_ease_in_out(float time, float begin, float change, float duration);
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float BLI_easing_sine_ease_in(float time, float begin, float change, float duration);
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float BLI_easing_sine_ease_out(float time, float begin, float change, float duration);
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float BLI_easing_sine_ease_in_out(float time, float begin, float change, float duration);
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} // namespace blender
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