Add Chromium-only Blender WebEngine parity work
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203
blender-5.2.0/source/blender/blenkernel/intern/uvproject.cc
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203
blender-5.2.0/source/blender/blenkernel/intern/uvproject.cc
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/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cmath>
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_rotation.h"
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#include "BLI_math_vector.h"
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#include "BKE_uvproject.h"
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namespace blender {
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struct ProjCameraInfo {
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float camangle;
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float camsize;
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float xasp, yasp;
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float shiftx, shifty;
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float rotmat[4][4];
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float caminv[4][4];
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bool do_persp, do_pano, do_rotmat;
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};
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void BKE_uvproject_from_camera(float target[2], const float source[3], const ProjCameraInfo *uci)
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{
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float pv4[4];
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copy_v3_v3(pv4, source);
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pv4[3] = 1.0;
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/* rotmat is the object matrix in this case */
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if (uci->do_rotmat) {
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mul_m4_v4(uci->rotmat, pv4);
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}
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/* caminv is the inverse camera matrix */
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mul_m4_v4(uci->caminv, pv4);
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if (uci->do_pano) {
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float angle = atan2f(pv4[0], -pv4[2]) / (float(M_PI) * 2.0f); /* angle around the camera */
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if (uci->do_persp == false) {
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target[0] = angle; /* No correct method here, just map to 0-1. */
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target[1] = pv4[1] / uci->camsize;
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}
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else {
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float vec2d[2]; /* 2D position from the camera */
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vec2d[0] = pv4[0];
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vec2d[1] = pv4[2];
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target[0] = angle * (float(M_PI) / uci->camangle);
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target[1] = pv4[1] / (len_v2(vec2d) * (uci->camsize * 2.0f));
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}
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}
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else {
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if (pv4[2] == 0.0f) {
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pv4[2] = 0.00001f; /* don't allow div by 0 */
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}
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if (uci->do_persp == false) {
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target[0] = (pv4[0] / uci->camsize);
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target[1] = (pv4[1] / uci->camsize);
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}
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else {
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target[0] = (-pv4[0] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
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target[1] = (-pv4[1] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
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}
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}
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target[0] *= uci->xasp;
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target[1] *= uci->yasp;
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/* adds camera shift + 0.5 */
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target[0] += uci->shiftx;
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target[1] += uci->shifty;
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}
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void BKE_uvproject_from_view(float target[2],
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const float source[3],
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const float persmat[4][4],
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const float rotmat[4][4],
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float winx,
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float winy)
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{
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float pv4[4], x = 0.0, y = 0.0;
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copy_v3_v3(pv4, source);
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pv4[3] = 1.0;
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/* rotmat is the object matrix in this case */
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mul_m4_v4(rotmat, pv4);
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/* almost ED_view3d_project_short */
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mul_m4_v4(persmat, pv4);
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if (fabsf(pv4[3]) > 0.00001f) { /* avoid division by zero */
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target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0] / pv4[3];
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target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1] / pv4[3];
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}
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else {
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/* scaling is lost but give a valid result */
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target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0];
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target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1];
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}
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/* v3d->persmat seems to do this funky scaling */
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if (winx > winy) {
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y = (winx - winy) / 2.0f;
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winy = winx;
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}
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else {
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x = (winy - winx) / 2.0f;
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winx = winy;
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}
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target[0] = (x + target[0]) / winx;
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target[1] = (y + target[1]) / winy;
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}
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ProjCameraInfo *BKE_uvproject_camera_info(const Object *ob,
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const float rotmat[4][4],
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float winx,
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float winy)
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{
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ProjCameraInfo uci;
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const Camera *camera = id_cast<Camera *>(ob->data);
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uci.do_pano = (camera->type == CAM_PANO);
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uci.do_persp = ELEM(camera->type, CAM_PERSP, CAM_CUSTOM);
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uci.camangle = focallength_to_fov(camera->lens, camera->sensor_x) / 2.0f;
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uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
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/* account for scaled cameras */
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copy_m4_m4(uci.caminv, ob->object_to_world().ptr());
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normalize_m4(uci.caminv);
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if (invert_m4(uci.caminv)) {
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ProjCameraInfo *uci_pt;
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/* normal projection */
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if (rotmat) {
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copy_m4_m4(uci.rotmat, rotmat);
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uci.do_rotmat = true;
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}
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else {
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uci.do_rotmat = false;
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}
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/* also make aspect ratio adjustment factors */
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if (winx > winy) {
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uci.xasp = 1.0f;
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uci.yasp = winx / winy;
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}
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else {
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uci.xasp = winy / winx;
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uci.yasp = 1.0f;
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}
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/* include 0.5f here to move the UVs into the center */
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uci.shiftx = 0.5f - (camera->shiftx * uci.xasp);
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uci.shifty = 0.5f - (camera->shifty * uci.yasp);
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uci_pt = MEM_new_uninitialized<ProjCameraInfo>(__func__);
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*uci_pt = uci;
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return uci_pt;
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}
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return nullptr;
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}
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void BKE_uvproject_camera_info_free(ProjCameraInfo *uci)
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{
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MEM_delete(uci);
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}
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void BKE_uvproject_from_view_ortho(float target[2],
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const float source[3],
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const float rotmat[4][4])
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{
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float pv[3];
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mul_v3_m4v3(pv, rotmat, source);
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/* ortho projection */
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target[0] = -pv[0];
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target[1] = pv[2];
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}
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void BKE_uvproject_camera_info_scale(ProjCameraInfo *uci, float scale_x, float scale_y)
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{
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uci->xasp *= scale_x;
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uci->yasp *= scale_y;
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}
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} // namespace blender
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